Re: [PATCH 2/2 v2] sched/wait: Introduce lock breaker in wake_up_page_bit
From: Nicholas Piggin
Date: Mon Aug 28 2017 - 03:19:01 EST
On Sun, 27 Aug 2017 22:17:55 -0700
Linus Torvalds <torvalds@xxxxxxxxxxxxxxxxxxxx> wrote:
> On Sun, Aug 27, 2017 at 6:29 PM, Nicholas Piggin <npiggin@xxxxxxxxx> wrote:
> >
> > BTW. since you are looking at this stuff, one other small problem I remember
> > with exclusive waiters is that losing to a concurrent locker puts them to
> > the back of the queue. I think that could be fixed with some small change to
> > the wait loops (first add to tail, then retries add to head). Thoughts?
>
> No, not that way.
>
> First off, it's oddly complicated, but more importantly, the real
> unfairness you lose to is not other things on the wait queue, but to
> other lockers that aren't on the wait-queue at all, but instead just
> come in and do a "test-and-set" without ever even going through the
> slow path.
Right, there is that unfairness *as well*. The requeue-to-tail logic
seems to make that worse and I thought it seemed like a simple way
to improve it.
>
> So instead of playing queuing games, you'd need to just change the
> unlock sequence. Right now we basically do:
>
> - clear lock bit and atomically test if contended (and we play games
> with bit numbering to do that atomic test efficiently)
>
> - if contended, wake things up
>
> and you'd change the logic to be
>
> - if contended, don't clear the lock bit at all, just transfer the
> lock ownership directly to the waiters by walking the wait list
>
> - clear the lock bit only once there are no more wait entries (either
> because there were no waiters at all, or because all the entries were
> just waiting for the lock to be released)
>
> which is certainly doable with a couple of small extensions to the
> page wait key data structure.
Yeah that would be ideal. Conceptually trivial, I guess care has to
be taken with transferring the memory ordering with the lock. Could
be a good concept to apply elsewhere too.
>
> But most of my clever schemes the last few days were abject failures,
> and honestly, it's late in the rc.
>
> In fact, this late in the game I probably wouldn't even have committed
> the small cleanups I did if it wasn't for the fact that thinking of
> the whole WQ_FLAG_EXCLUSIVE bit made me find the bug.
>
> So the cleanups were actually what got me to look at the problem in
> the first place, and then I went "I'm going to commit the cleanup, and
> then I can think about the bug I just found".
>
> I'm just happy that the fix seems to be trivial. I was afraid I'd have
> to do something nastier (like have the EINTR case send another
> explicit wakeup to make up for the lost one, or some ugly hack like
> that).
>
> It was only when I started looking at the history of that code, and I
> saw the old bit_lock code, and I went "Hmm. That has the _same_ bug -
> oh wait, no it doesn't!" that I realized that there was that simple
> fix.
>
> You weren't cc'd on the earlier part of the discussion, you only got
> added when I realized what the history and simple fix was.
You're right, no such improvement would be appropriate for 4.14.
Thanks,
Nick