On Wed, Sep 13, 2017 at 3:56 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote:
Hi,
On 13-09-17 00:20, Rob Herring wrote:
On Tue, Sep 05, 2017 at 06:42:20PM +0200, Hans de Goede wrote:
Add mux support to the fusb302 driver, call devm_tcpc_gen_mux_create()
to let the generic tcpc_mux_dev code create a tcpc_mux_dev for us.
Also document the mux-names used by the generic tcpc_mux_dev code in
our devicetree bindings.
Cc: Rob Herring <robh+dt@xxxxxxxxxx>
Cc: Mark Rutland <mark.rutland@xxxxxxx>
Cc: devicetree@xxxxxxxxxxxxxxx
Signed-off-by: Hans de Goede <hdegoede@xxxxxxxxxx>
---
Documentation/devicetree/bindings/usb/fcs,fusb302.txt | 3 +++
drivers/staging/typec/fusb302/fusb302.c | 11 ++++++++++-
2 files changed, 13 insertions(+), 1 deletion(-)
diff --git a/Documentation/devicetree/bindings/usb/fcs,fusb302.txt
b/Documentation/devicetree/bindings/usb/fcs,fusb302.txt
index 472facfa5a71..63d639eadacd 100644
--- a/Documentation/devicetree/bindings/usb/fcs,fusb302.txt
+++ b/Documentation/devicetree/bindings/usb/fcs,fusb302.txt
@@ -6,6 +6,9 @@ Required properties :
- interrupts : Interrupt specifier
Optional properties :
+- mux-controls : List of mux-ctrl-specifiers containing 1 or 2
muxes
+- mux-names : "type-c-mode-mux" when using 1 mux, or
+ "type-c-mode-mux", "usb-role-mux" when using
2 muxes
I'm not sure this is the right place for this. The mux is outside the
FUSB302. In a type-C connector node or USB phy node would make more
sense to me.
The mux certainly does not belong in the USB phy node, it sits between the
USB PHY
and the Type-C connector and can for example also mux the Type-C pins to a
Display
Port PHY.
Thinking about this some more, the mux(es) should be its own node(s).
Then the question is where to put the nodes.
As for putting it in a type-C connector node, currently we do not have such
a node,
Well, you should. Type-C connectors are certainly complicated enough
that we'll need one. Plus we already require connector nodes for
display outputs, so what do we do once you add display muxing?
the closest thing we do have to a node describing it is actually the fusb302
node
itself. E.g. it may also contain a regulator to turn Vbus on / off (already
there
in the code, but I forgot to document this when I added the missing DT
bindings
doc for the fusb302 with a previous patch).
Either you can have a vbus-supply property in connector node or it can
be implied that the controller chip provides that. For example, HDMI
connectors have a hpd-gpios property if HPD is connected to GPIO or
they have nothing and it's implicit that the HDMI encoder handles HPD.
Also these properties:
- fcs,max-sink-microvolt : Maximum voltage to negotiate when configured
as sink
- fcs,max-sink-microamp : Maximum current to negotiate when configured
as sink
- fcs,max-sink-microwatt : Maximum power to negotiate when configured
as sink
Have more to do with the charger-IC used (which determines the limits) then
with
the fusb302 itself, but the fusb302 needs to know these as it negotiates the
limits.
Those should probably be elsewhere and not be fusb302 specific. I did
ack that, but it was a single node for a single component which is
fine. But once we start adding more external pieces we need to pay
more attention to the overall structure.
Likewise the fusb302 negotiates how the data pins will be used and thus to
which pins
on the SoC the mux should mux the data pins.
TL;DR: The fusb302 does all the negotiation and ties all the Type-C
connected
ICs together, so this seems like the right place for it (it certainly is the
natural place to put these from a driver code pov).
Things in DT should follow what the h/w design looks like which is not
necessarily aligned with the driver structure. If the USB PD chip
needs information from the charger, then we need a kernel interface
for that.
My concern here is not so much this binding in particular, but rather
that we handle Type-C connectors in a common way and not adhoc with
each platform doing things their own way. Otherwise, we end up with a
mess of platform specific bindings like charger/battery bindings
(though there's some work improving those).