Re: [PATCH v6 0/6] generate full callchain cursor entries for inlined frames
From: Arnaldo Carvalho de Melo
Date: Fri Oct 20 2017 - 11:43:11 EST
Em Wed, Oct 18, 2017 at 03:43:27PM -0700, Andi Kleen escreveu:
> Milian Wolff <milian.wolff@xxxxxxxx> writes:
>
> > This series of patches completely reworks the way inline frames are handled.
> > Instead of querying for the inline nodes on-demand in the individual tools,
> > we now create proper callchain nodes for inlined frames. The advantages this
> > approach brings are numerous:
>
> Except for the comments on the one patch the other patches all look
> good to me.
I think I addressed this concern by always using absolute addresses,
right?
> Reviewed-by: Andi Kleen <ak@xxxxxxxxxxxxxxx>
So I'm adding this to the patches, ok?
- Arnaldo