[RFC 09/14] bootsplash: Add corner positioning
From: Max Staudt
Date: Wed Oct 25 2017 - 08:47:31 EST
This allows showing multiple logos, each in its own position,
relative to the eight screen corners.
Signed-off-by: Max Staudt <mstaudt@xxxxxxx>
Reviewed-by: Oliver Neukum <oneukum@xxxxxxxx>
---
drivers/video/fbdev/core/bootsplash_file.h | 42 ++++++++++++++++++++-
drivers/video/fbdev/core/bootsplash_render.c | 55 +++++++++++++++++++++++++++-
2 files changed, 94 insertions(+), 3 deletions(-)
diff --git a/drivers/video/fbdev/core/bootsplash_file.h b/drivers/video/fbdev/core/bootsplash_file.h
index f33577e062ca..59a084a05171 100644
--- a/drivers/video/fbdev/core/bootsplash_file.h
+++ b/drivers/video/fbdev/core/bootsplash_file.h
@@ -87,7 +87,28 @@ struct splash_pic_header {
*/
u8 num_blobs;
- u8 padding[11];
+
+ /* Corner to paint the picture in.
+ * 0 - Center
+ * 1 - Top left
+ * 2 - Top
+ * 3 - Top right
+ * 4 - Right
+ * 5 - Bottom right
+ * 6 - Bottom
+ * 7 - Bottom left
+ * 8 - Left
+ */
+ u8 corner;
+
+ /* Pixel offset from the screen margins.
+ * Example: If the picture is in the top right corner, it will
+ * be places corner_offset pixels from the top and
+ * corner_pixels from the right margin.
+ */
+ u8 corner_offset;
+
+ u8 padding[9];
} __attribute__((__packed__));
@@ -109,4 +130,23 @@ struct splash_blob_header {
u8 padding[9];
} __attribute__((__packed__));
+
+
+
+/*
+ * Enums for on-disk types
+ */
+
+enum splash_corner {
+ SPLASH_CORNER_CENTER = 0,
+ SPLASH_CORNER_TOP_LEFT = 1,
+ SPLASH_CORNER_TOP = 2,
+ SPLASH_CORNER_TOP_RIGHT = 3,
+ SPLASH_CORNER_RIGHT = 4,
+ SPLASH_CORNER_BOTTOM_RIGHT = 5,
+ SPLASH_CORNER_BOTTOM = 6,
+ SPLASH_CORNER_BOTTOM_LEFT = 7,
+ SPLASH_CORNER_LEFT = 8,
+};
+
#endif
diff --git a/drivers/video/fbdev/core/bootsplash_render.c b/drivers/video/fbdev/core/bootsplash_render.c
index 72d9867c4656..444233583f6f 100644
--- a/drivers/video/fbdev/core/bootsplash_render.c
+++ b/drivers/video/fbdev/core/bootsplash_render.c
@@ -161,6 +161,7 @@ void bootsplash_do_render_pictures(struct fb_info *info)
for (i = 0; i < splash_global.header->num_pics; i++) {
struct splash_blob_priv *bp;
struct splash_pic_priv *pp = &splash_global.pics[i];
+ struct splash_pic_header *ph = pp->pic_header;
long dst_xoff, dst_yoff;
if (pp->blobs_loaded < 1)
@@ -171,8 +172,58 @@ void bootsplash_do_render_pictures(struct fb_info *info)
if (!bp || bp->blob_header->type != 0)
continue;
- dst_xoff = (info->var.xres - pp->pic_header->width) / 2;
- dst_yoff = (info->var.yres - pp->pic_header->height) / 2;
+ switch (ph->corner) {
+ case SPLASH_CORNER_TOP_LEFT:
+ dst_xoff = 0 + ph->corner_offset;
+ dst_yoff = 0 + ph->corner_offset;
+ break;
+ case SPLASH_CORNER_TOP:
+ dst_xoff = info->var.xres - pp->pic_header->width;
+ dst_xoff /= 2;
+ dst_yoff = 0 + ph->corner_offset;
+ break;
+ case SPLASH_CORNER_TOP_RIGHT:
+ dst_xoff = info->var.xres - pp->pic_header->width
+ - ph->corner_offset;
+ dst_yoff = 0 + ph->corner_offset;
+ break;
+ case SPLASH_CORNER_RIGHT:
+ dst_xoff = info->var.xres - pp->pic_header->width
+ - ph->corner_offset;
+ dst_yoff = info->var.yres - pp->pic_header->height;
+ dst_yoff /= 2;
+ break;
+ case SPLASH_CORNER_BOTTOM_RIGHT:
+ dst_xoff = info->var.xres - pp->pic_header->width
+ - ph->corner_offset;
+ dst_yoff = info->var.yres - pp->pic_header->height
+ - ph->corner_offset;
+ break;
+ case SPLASH_CORNER_BOTTOM:
+ dst_xoff = info->var.xres - pp->pic_header->width;
+ dst_xoff /= 2;
+ dst_yoff = info->var.yres - pp->pic_header->height
+ - ph->corner_offset;
+ break;
+ case SPLASH_CORNER_BOTTOM_LEFT:
+ dst_xoff = 0 + ph->corner_offset;
+ dst_yoff = info->var.yres - pp->pic_header->height
+ - ph->corner_offset;
+ break;
+ case SPLASH_CORNER_LEFT:
+ dst_xoff = 0 + ph->corner_offset;
+ dst_yoff = info->var.yres - pp->pic_header->height;
+ dst_yoff /= 2;
+ break;
+
+ case SPLASH_CORNER_CENTER:
+ default:
+ dst_xoff = info->var.xres - pp->pic_header->width;
+ dst_xoff /= 2;
+ dst_yoff = info->var.yres - pp->pic_header->height;
+ dst_yoff /= 2;
+ break;
+ }
if (dst_xoff < 0
|| dst_yoff < 0
--
2.12.3