Re: [PATCH] tcp_nv: fix division by zero in tcpnv_acked()
From: Stephen Hemminger
Date: Wed Nov 01 2017 - 10:14:23 EST
On Wed, 1 Nov 2017 13:47:17 +0000
Lawrence Brakmo <brakmo@xxxxxx> wrote:
> Thank you for finding and fixing this.
>
> On 11/1/17, 6:32 AM, "Konstantin Khlebnikov" <khlebnikov@xxxxxxxxxxxxxx> wrote:
>
> Average RTT could become zero. This happened in real life at least twice.
> This patch treats zero as 1us.
>
> Signed-off-by: Konstantin Khlebnikov khlebnikov@xxxxxxxxxxxxxx
> Acked-by: Lawrence Brakmo <Brakmo@xxxxxx>
> ---
> net/ipv4/tcp_nv.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/net/ipv4/tcp_nv.c b/net/ipv4/tcp_nv.c
> index 1ff73982e28c..125fc1450b01 100644
> --- a/net/ipv4/tcp_nv.c
> +++ b/net/ipv4/tcp_nv.c
> @@ -252,7 +252,7 @@ static void tcpnv_acked(struct sock *sk, const struct ack_sample *sample)
>
> /* rate in 100's bits per second */
> rate64 = ((u64)sample->in_flight) * 8000000;
> - rate = (u32)div64_u64(rate64, (u64)(avg_rtt * 100));
> + rate = (u32)div64_u64(rate64, (u64)(avg_rtt ?: 1) * 100);
Why is this code using expensive 64 bit by 64 bit divide when avg_rtt should never be bigger
than 32 bits?