Re: [PATCH] mm,oom: Try last second allocation before and after selecting an OOM victim.
From: Tetsuo Handa
Date: Wed Nov 01 2017 - 11:37:14 EST
Michal Hocko wrote:
> > Does "that comment" refer to
> >
> > Elaborating the comment: the reason for the high wmark is to reduce
> > the likelihood of livelocks and be sure to invoke the OOM killer, if
> > we're still under pressure and reclaim just failed. The high wmark is
> > used to be sure the failure of reclaim isn't going to be ignored. If
> > using the min wmark like you propose there's risk of livelock or
> > anyway of delayed OOM killer invocation.
> >
> > part? Then, I know it is not about gfp flags.
> >
> > But how can OOM livelock happen when the last second allocation does not
> > wait for memory reclaim (because __GFP_DIRECT_RECLAIM is masked) ?
> > The last second allocation shall return immediately, and we will call
> > out_of_memory() if the last second allocation failed.
>
> I think Andrea just wanted to say that we do want to invoke OOM killer
> and resolve the memory pressure rather than keep looping in the
> reclaim/oom path just because there are few pages allocated and freed in
> the meantime.
I see. Then, that motivation no longer applies to current code, except
>
> [...]
> > > I am not sure such a scenario matters all that much because it assumes
> > > that the oom victim doesn't really free much memory [1] (basically less than
> > > HIGH-MIN). Most OOM situation simply have a memory hog consuming
> > > significant amount of memory.
> >
> > The OOM killer does not always kill a memory hog consuming significant amount
> > of memory. The OOM killer kills a process with highest OOM score (and instead
> > one of its children if any). I don't think that assuming an OOM victim will free
> > memory enough to succeed ALLOC_WMARK_HIGH is appropriate.
>
> OK, so let's agree to disagree. I claim that we shouldn't care all that
> much. If any of the current heuristics turns out to lead to killing too
> many tasks then we should simply remove it rather than keep bloating an
> already complex code with more and more kluges.
using ALLOC_WMARK_HIGH might cause more OOM-killing than ALLOC_WMARK_MIN.
Thanks for clarification.