[PATCH 3/5] ASoC: ts3a227e: Map BTN_0 to KEY_PLAYPAUSE
From: Benson Leung
Date: Wed Nov 22 2017 - 15:57:18 EST
The Android 3.5mm Headset jack specification mentions that BTN_0 should
be mapped to KEY_MEDIA, but this is less logical than KEY_PLAYPAUSE,
which has much broader userspace support.
For example, the Chrome OS userspace now supports KEY_PLAYPAUSE to toggle
play/pause of videos and audio, but does not handle KEY_MEDIA.
Furthermore, Android itself now supports KEY_PLAYPAUSE equivalently, as the
new USB headset spec requires KEY_PLAYPAUSE for BTN_0.
https://source.android.com/devices/accessories/headset/usb-headset-spec
Signed-off-by: Benson Leung <bleung@xxxxxxxxxxxx>
---
sound/soc/codecs/ts3a227e.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/sound/soc/codecs/ts3a227e.c b/sound/soc/codecs/ts3a227e.c
index 738e04b09116..1271e7e1fc78 100644
--- a/sound/soc/codecs/ts3a227e.c
+++ b/sound/soc/codecs/ts3a227e.c
@@ -241,7 +241,7 @@ int ts3a227e_enable_jack_detect(struct snd_soc_component *component,
{
struct ts3a227e *ts3a227e = snd_soc_component_get_drvdata(component);
- snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_MEDIA);
+ snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_PLAYPAUSE);
snd_jack_set_key(jack->jack, SND_JACK_BTN_1, KEY_VOICECOMMAND);
snd_jack_set_key(jack->jack, SND_JACK_BTN_2, KEY_VOLUMEUP);
snd_jack_set_key(jack->jack, SND_JACK_BTN_3, KEY_VOLUMEDOWN);
--
2.15.0.448.gf294e3d99a-goog