[PATCH 1/2] of: overlay: Fix out-of-bounds write in init_overlay_changeset()

From: Geert Uytterhoeven
Date: Fri Dec 08 2017 - 08:13:32 EST


If an overlay has no "__symbols__" node, but it has nodes without
"__overlay__" subnodes at the end (e.g. a "__fixups__" node), after
filling in all fragments for nodes with "__overlay__" subnodes,
"fragment = &fragments[cnt]" will point beyond the end of the allocated
array.

Hence writing to "fragment->overlay" will overwrite unallocated memory,
which may lead to a crash later.

Fix this by deferring both the assignment to "fragment" and the
offending write afterwards until we know for sure the node has an
"__overlay__" subnode, and thus a valid entry in "fragments[]".

Fixes: 61b4de4e0b384f4a ("of: overlay: minor restructuring")
Signed-off-by: Geert Uytterhoeven <geert+renesas@xxxxxxxxx>
--
This applies to both v4.15-rc2 and Rob's for-next branch.
---
drivers/of/overlay.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/drivers/of/overlay.c b/drivers/of/overlay.c
index b8918e92d5a5268f..49b8939af6b201ca 100644
--- a/drivers/of/overlay.c
+++ b/drivers/of/overlay.c
@@ -572,9 +572,10 @@ static int init_overlay_changeset(struct overlay_changeset *ovcs,

cnt = 0;
for_each_child_of_node(tree, node) {
- fragment = &fragments[cnt];
- fragment->overlay = of_get_child_by_name(node, "__overlay__");
- if (fragment->overlay) {
+ overlay_node = of_get_child_by_name(node, "__overlay__");
+ if (overlay_node) {
+ fragment = &fragments[cnt];
+ fragment->overlay = overlay_node;
fragment->target = find_target_node(node);
if (!fragment->target) {
of_node_put(fragment->overlay);
--
2.7.4