[PATCH v2 1/2] ACPI / PM: Use Low Power S0 Idle on more systems
From: Rafael J. Wysocki
Date: Wed Jan 10 2018 - 20:15:20 EST
From: Rafael J. Wysocki <rafael.j.wysocki@xxxxxxxxx>
Some systems don't support the ACPI_LPS0_ENTRY and ACPI_LPS0_EXIT
functions in their Low Power S0 Idle _DSM, but still expect EC
events to be processed in the suspend-to-idle state for power button
wakeup (among other things) to work. Surface Pro3 turns out to be
one of them.
Fortunately, it still provides Low Power S0 Idle _DSM with the screen
on/off functions supported, so modify the ACPI suspend-to-idle to use
the Low Power S0 Idle code path for all systems supporting the
ACPI_LPS0_ENTRY and ACPI_LPS0_EXIT or the ACPI_LPS0_SCREEN_OFF and
ACPI_LPS0_SCREEN_ON functions in their Low Power S0 Idle _DSM.
Potentially, that will cause more systems to use suspend-to-idle by
default, so some future corrections may be necessary if it leads
to issues, but let it remain more straightforward for now.
Link: https://bugzilla.kernel.org/show_bug.cgi?id=198389#add_comment
Reported-by: Valentin Manea <valy@xxxxxx>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@xxxxxxxxx>
---
-> v2: Rename ACPI_LPS0_S2I_MASK to ACPI_LPS0_PLATFORM_MASK.
---
drivers/acpi/sleep.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
Index: linux-pm/drivers/acpi/sleep.c
===================================================================
--- linux-pm.orig/drivers/acpi/sleep.c
+++ linux-pm/drivers/acpi/sleep.c
@@ -707,7 +707,8 @@ static const struct acpi_device_id lps0_
#define ACPI_LPS0_ENTRY 5
#define ACPI_LPS0_EXIT 6
-#define ACPI_S2IDLE_FUNC_MASK ((1 << ACPI_LPS0_ENTRY) | (1 << ACPI_LPS0_EXIT))
+#define ACPI_LPS0_SCREEN_MASK ((1 << ACPI_LPS0_SCREEN_OFF) | (1 << ACPI_LPS0_SCREEN_ON))
+#define ACPI_LPS0_PLATFORM_MASK ((1 << ACPI_LPS0_ENTRY) | (1 << ACPI_LPS0_EXIT))
static acpi_handle lps0_device_handle;
static guid_t lps0_dsm_guid;
@@ -910,7 +911,8 @@ static int lps0_device_attach(struct acp
if (out_obj && out_obj->type == ACPI_TYPE_BUFFER) {
char bitmask = *(char *)out_obj->buffer.pointer;
- if ((bitmask & ACPI_S2IDLE_FUNC_MASK) == ACPI_S2IDLE_FUNC_MASK) {
+ if ((bitmask & ACPI_LPS0_PLATFORM_MASK) == ACPI_LPS0_PLATFORM_MASK ||
+ (bitmask & ACPI_LPS0_SCREEN_MASK) == ACPI_LPS0_SCREEN_MASK) {
lps0_dsm_func_mask = bitmask;
lps0_device_handle = adev->handle;
/*