[PATCH 3/4 v6] lib: debugobjects: use global free list in free_object()
From: Yang Shi
Date: Mon Feb 05 2018 - 18:19:36 EST
When the pool list is already full, just put the free objects on the
global free list, then schedule a work to move them to pool list or free
the memory later.
If the pool list is not full, just put the objects back to the pool
list.
Signed-off-by: Yang Shi <yang.shi@xxxxxxxxxxxxxxxxx>
Suggested-by: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
Cc: Waiman Long <longman@xxxxxxxxxx>
---
lib/debugobjects.c | 37 ++++++++++++++++++++++---------------
1 file changed, 22 insertions(+), 15 deletions(-)
diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index c15fb5f..09f2469 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -266,27 +266,34 @@ static void free_obj_work(struct work_struct *work)
}
}
-/*
- * Put the object back into the pool and schedule work to free objects
- * if necessary.
- */
-static void free_object(struct debug_obj *obj)
+static bool __free_object(struct debug_obj *obj)
{
unsigned long flags;
- int sched = 0;
+ bool work;
raw_spin_lock_irqsave(&pool_lock, flags);
- /*
- * schedule work when the pool is filled and the cache is
- * initialized:
- */
- if (obj_pool_free > debug_objects_pool_size && obj_cache)
- sched = 1;
- hlist_add_head(&obj->node, &obj_pool);
- obj_pool_free++;
+ work = (obj_pool_free > debug_objects_pool_size) && obj_cache ?
+ true : false;
obj_pool_used--;
+
+ if (work) {
+ obj_nr_tofree++;
+ hlist_add_head(&obj->node, &obj_to_free);
+ } else {
+ obj_pool_free++;
+ hlist_add_head(&obj->node, &obj_pool);
+ }
raw_spin_unlock_irqrestore(&pool_lock, flags);
- if (sched)
+ return work;
+}
+
+/*
+ * Put the object back into the pool and schedule work to free objects
+ * if necessary.
+ */
+static void free_object(struct debug_obj *obj)
+{
+ if (__free_object(obj))
schedule_work(&debug_obj_work);
}
--
1.8.3.1