Re: [PATCH 0/4] lightnvm: base 2.0 implementation

From: Javier Gonzalez
Date: Thu Feb 08 2018 - 04:35:27 EST


> On 5 Feb 2018, at 13.15, Matias BjÃrling <mb@xxxxxxxxxxx> wrote:
>
> Hi,
>
> A couple of patches for 2.0 support for the lightnvm subsystem. They
> form the basis for integrating 2.0 support.
>
> For the rest of the support, Javier has code that implements report
> chunk and sets up the LBA format data structure. He also has a bunch
> of patches that brings pblk up to speed.
>
> The first two patches is preparation for the 2.0 work. The third patch
> implements the 2.0 data structures, the geometry command, and exposes
> the sysfs attributes that comes with the 2.0 specification. Note that
> the attributes between 1.2 and 2.0 are different, and it is expected
> that user-space shall use the version sysfs attribute to know which
> attributes will be available.
>
> The last patch implements support for using the nvme namespace logical
> block and metadata fields and sync it with the internal lightnvm
> identify structures.
>
> -Matias
>
> Matias BjÃrling (4):
> lightnvm: make 1.2 data structures explicit
> lightnvm: flatten nvm_id_group into nvm_id
> lightnvm: add 2.0 geometry identification
> nvme: lightnvm: add late setup of block size and metadata
>
> drivers/lightnvm/core.c | 27 ++-
> drivers/nvme/host/core.c | 2 +
> drivers/nvme/host/lightnvm.c | 508 ++++++++++++++++++++++++++++++++-----------
> drivers/nvme/host/nvme.h | 2 +
> include/linux/lightnvm.h | 64 +++---
> 5 files changed, 426 insertions(+), 177 deletions(-)
>
> --
> 2.11.0

Thanks for posting these. I have started rebasing my patches on top of
the new geometry - it is a bit different of how I implemented it, but
I'll take care of it.

I'll review as I go - some of the changes I have might make sense to
squash in your patches to keep a clean history...

I'll add a couple of patches abstracting the geometry so that at core.c
level we only work with a single geometry structure. This is they way it
is done in the early patches I pointe you to before. Then it is patches
building bottom-up support for the new features in 2.0.

Javier

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