Re: [PATCH v2] reset: add support for non-DT systems
From: Bartosz Golaszewski
Date: Wed Feb 14 2018 - 04:00:01 EST
2018-02-13 20:17 GMT+01:00 Andy Shevchenko <andy.shevchenko@xxxxxxxxx>:
> On Tue, Feb 13, 2018 at 8:39 PM, Bartosz Golaszewski <brgl@xxxxxxxx> wrote:
>> From: Bartosz Golaszewski <bgolaszewski@xxxxxxxxxxxx>
>>
>> The reset framework only supports device-tree. There are some platforms
>> however, which need to use it even in legacy, board-file based mode.
>>
>> An example of such architecture is the DaVinci family of SoCs which
>> supports both device tree and legacy boot modes and we don't want to
>> introduce any regressions.
>>
>> We're currently working on converting the platform from its hand-crafted
>> clock API to using the common clock framework. Part of the overhaul will
>> be representing the chip's power sleep controller's reset lines using
>> the reset framework.
>>
>> This changeset extends the core reset code with a new field in the
>> reset controller struct which contains an array of lookup entries. Each
>> entry contains the device name and an additional, optional identifier
>> string.
>>
>> Drivers can register a set of reset lines using this lookup table and
>> concerned devices can access them using the regular reset_control API.
>>
>> This new function is only called as a fallback in case the of_node
>> field is NULL and doesn't change anything for current users.
>>
>> Tested with a dummy reset driver with several lookup entries.
>>
>> An example lookup table can look like this:
>>
>> static const struct reset_lookup foobar_reset_lookup[] = {
>> [FOO_RESET] = { .dev = "foo", .id = "foo_id" },
>> [BAR_RESET] = { .dev = "bar", .id = NULL },
>> { }
>> };
>>
>> where FOO_RESET and BAR_RESET will correspond with the id parameters
>> of reset callbacks.
>
>> +static struct reset_control *
>> +__reset_control_get_from_lookup(struct device *dev, const char *id,
>> + bool shared, bool optional)
>> +{
>> + struct reset_controller_dev *rcdev;
>> + const char *dev_id = dev_name(dev);
>> + struct reset_control *rstc = NULL;
>> + const struct reset_lookup *lookup;
>> + int index;
>> +
>> + mutex_lock(&reset_list_mutex);
>> +
>> + list_for_each_entry(rcdev, &reset_controller_list, list) {
>> + if (!rcdev->lookup)
>> + continue;
>> +
>> + lookup = rcdev->lookup;
>
>> + for (index = 0; lookup->dev; index++, lookup++) {
>> + if (strcmp(dev_id, lookup->dev))
>> + continue;
>> +
>> + if ((!id && !lookup->id) ||
>> + (id && lookup->id && !strcmp(id, lookup->id))) {
>> + rstc = __reset_control_get_internal(rcdev,
>> + index, shared);
>> + break;
>> + }
>
> Wouldn't be slightly more readable
>
> if (id && lookup->id) {
> if (strcmp(id, lookup->id))
> continue;
> } else if (id || lookup->id) {
> continue;
> }
>
> rstc = __reset_control_get_internal(rcdev, index, shared);
> break;
>
You'd get less indentations, yes but I wanted to emphasize the
condition on which we want to stop in this line.
>> + }
>> + }
>> +
>> + mutex_unlock(&reset_list_mutex);
>> +
>
>> + if (!rstc)
>> + return optional ? NULL : ERR_PTR(-ENOENT);
>
> Isn't simpler
>
> if (!optional && !rstc) // or other way around, depending which might
> be more offten
> return ERR_PTR(...);
>
IMO it's just a matter of taste.
Thanks,
Bartosz