Re: [PATCH v3] printk: Relocate wake_klogd check close to the end of console_unlock()
From: Petr Mladek
Date: Mon Feb 26 2018 - 10:57:42 EST
On Mon 2018-02-26 15:37:35, Sergey Senozhatsky wrote:
> On (02/19/18 17:01), Petr Mladek wrote:
> [..]
> > - raw_spin_lock(&logbuf_lock);
> > retry = console_seq != log_next_seq;
> > + /*
> > + * Check whether userland needs notification. Do this only when really
> > + * leaving to avoid race with console_trylock_spinning().
> > + */
> > + if (seen_seq != log_next_seq && !retry) {
> > + wake_klogd = true;
> > + seen_seq = log_next_seq;
> > + }
>
> Let's add the "why" part. This "!retry" might be hard to understand. We
> are looking at
>
> - CPUa is about to leave console_unlock()
> - printk on CPUb appends a new message
> - CPUa detects that `console_seq != log_next_seq', updates `seen_seq'
> - printk on CPUb is getting preempted
> - CPUa re-takes the console_sem via retry path
> - printk CPUb is becoming TASK_RUNNING again - it now spins for console_sem,
> since we have an active console_sem owner
> - CPUa detects that there is a console_sem waiter, so it offloads the
> printing task, without ever waking up klogd
Yes, this is the scenario. I agree that it is very tricky.
> Either we can have that complex "seen_seq != log_next_seq && !retry"
> check - or we simply can add
>
> if (console_lock_spinning_disable_and_check()) {
> printk_safe_exit_irqrestore(flags);
> if (wake_klogd)
> wake_up_klogd();
> }
>
> to the offloading return path.
>
> The later is *may be* simpler to follow. The rule is: every
> !console_suspend and !cant-use-consoles return path from console_unlock()
> must wake_up_klogd() [if needed].
Yes, this looks more straighforward. It might cause earlier and more
often wakeup but we want to go this way anyway. I do not see any
real problem with it.
Okay, what about the following patch for 4.16-rc4?