Re: [PATCH v4] cpuset: Enable cpuset controller in default hierarchy
From: Mike Galbraith
Date: Tue Mar 20 2018 - 00:26:31 EST
On Mon, 2018-03-19 at 17:41 -0400, Waiman Long wrote:
> On 03/19/2018 04:49 PM, Mike Galbraith wrote:
> > On Mon, 2018-03-19 at 08:34 -0700, Tejun Heo wrote:
> >> Hello, Mike.
> >>
> >> On Thu, Mar 15, 2018 at 03:49:01AM +0100, Mike Galbraith wrote:
> >>> Under the hood v2 details are entirely up to you. My input ends at
> >>> please don't leave dynamic partitioning standing at the dock when v2
> >>> sails.
> >> So, this isn't about implementation details but about what the
> >> interface achieves - ie, what's the actual function? The only thing I
> >> can see is blocking the entity which is configuring the hierarchy from
> >> making certain configs. While that might be useful in some specific
> >> use cases, it seems to miss the bar for becoming its own kernel
> >> feature. After all, nothing prevents the same entity from clearing
> >> the exlusive bit and making the said changes.
> > Yes, privileged contexts can maliciously or stupidly step all over one
> > other no matter what you do (finite resource), but oxymoron creation
> > (CPUs simultaneously balanced and isolated) should be handled. If one
> > context can allocate a set overlapping a set another context intends to
> > or already has detached from scheduler domains, both are screwed.
> >
> > -Mike
>
> The allocations of CPUs to child cgroups should be controlled by the
> parent cgroup. It is the parent's fault if some CPUs are in both
> balanced and isolated cgroups.
>
> How about we don't allow turning off scheduling if the CPUs aren't
> exclusive from the parent's perspective? So you can't create an isolated
> cgroup if the CPUs aren't exclusive. Will this be a good enough compromise?
Sure. The kernel need only ensure its own sanity. Userspace conflicts
are more or less a non-issue. In practice, all players but one will
have been constrained or eliminated prior to any partitioning.
-Mike