The dependency on two's complement game is introducedI think that since we have a branch there anyway,So how about we use the straightforward way then?You mean we do new += vq->vring_packed.num instead
of event_idx -= vq->vring_packed.num before calling
vring_need_event()?
The problem is that, the second param (new_idx) of
vring_need_event() will be used for:
(__u16)(new_idx - event_idx - 1)
(__u16)(new_idx - old)
So if we change new, we will need to change old too.
we are better off just special-casing if (wrap_counter != vq->wrap_counter).
Treat is differenty and avoid casts.
And that would be an ugly hack..I consider casts and huge numbers with two's complement
Best regards,
Tiwei Bie
games even uglier.
since the split ring.
In packed ring, old is calculated via:
old = vq->next_avail_idx - vq->num_added;
In split ring, old is calculated via:
old = vq->avail_idx_shadow - vq->num_added;
In both cases, when vq->num_added is bigger, old will
be a big number.
Best regards,
Tiwei Bie