Re: [PATCH v2] packet: track ring entry use using a shadow ring to prevent RX ring overrun
From: Willem de Bruijn
Date: Wed May 23 2018 - 08:44:47 EST
On Wed, May 23, 2018 at 7:54 AM, Jon Rosen (jrosen) <jrosen@xxxxxxxxx> wrote:
>> > For the ring, there is no requirement to allocate exactly the amount
>> > specified by the user request. Safer than relying on shared memory
>> > and simpler than the extra allocation in this patch would be to allocate
>> > extra shadow memory at the end of the ring (and not mmap that).
>> >
>> > That still leaves an extra cold cacheline vs using tp_padding.
>>
>> Given my lack of experience and knowledge in writing kernel code
>> it was easier for me to allocate the shadow ring as a separate
>> structure. Of course it's not about me and my skills so if it's
>> more appropriate to allocate at the tail of the existing ring
>> then certainly I can look at doing that.
>
> The memory for the ring is not one contiguous block, it's an array of
> blocks of pages (or 'order' sized blocks of pages). I don't think
> increasing the size of each of the blocks to provided storage would be
> such a good idea as it will risk spilling over into the next order and
> wasting lots of memory. I suspect it's also more complex than a single
> shadow ring to do both the allocation and the access.
>
> It could be tacked onto the end of the pg_vec[] used to store the
> pointers to the blocks. The challenge with that is that a pg_vec[] is
> created for each of RX and TX rings so either it would have to
> allocate unnecessary storage for TX or the caller will have to say if
> extra space should be allocated or not. E.g.:
>
> static struct pgv *alloc_pg_vec(struct tpacket_req *req, int order, int scratch, void **scratch_p)
>
> I'm not sure avoiding the extra allocation and moving it to the
> pg_vec[] for the RX ring is going to get the simplification you were
> hoping for. Is there another way of storing the shadow ring which
> I should consider?
I did indeed mean attaching extra pages to pg_vec[]. It should be
simpler than a separate structure, but I may be wrong.
Either way, I still would prefer to avoid the shadow buffer completely.
It incurs complexity and cycle cost on all users because of only the
rare (non-existent?) consumer that overwrites the padding bytes.
Perhaps we can use padding yet avoid deadlock by writing a
timed value. The simplest would be jiffies >> N. Then only a
process that writes this exact value would be subject to drops and
then still only for a limited period.
Instead of depending on wall clock time, like jiffies, another option
would be to keep a percpu array of values. Each cpu has a zero
entry if it is not writing, nonzero if it is. If a writer encounters a
number in padding that is > num_cpus, then the state is garbage
from userspace. If <= num_cpus, it is adhered to only until that cpu
clears its entry, which is guaranteed to happen eventually.
Just a quick thought. This might not fly at all upon closer scrutiny.