On Tue, May 22, 2018 at 9:33 PM, <rishabhb@xxxxxxxxxxxxxx> wrote:Many upstream reviewers have objection to lines crossing over 80 characters
On 2018-05-18 14:01, Andy Shevchenko wrote:
On Wed, May 16, 2018 at 8:43 PM, Rishabh Bhatnagar
<rishabhb@xxxxxxxxxxxxxx> wrote:
isn't it just better to use fixed size as u suggest in the next comment?+#define ACTIVATE 0x1
+#define DEACTIVATE 0x2
+#define ACT_CTRL_OPCODE_ACTIVATE 0x1
+#define ACT_CTRL_OPCODE_DEACTIVATE 0x2
+#define ACT_CTRL_ACT_TRIG 0x1
Are these bits? Perhaps BIT() ?
If the are bits, use BIT() macro.
In each while loop iteration the cfg pointer needs to be checked for+struct llcc_slice_desc *llcc_slice_getd(u32 uid)
+{
+ const struct llcc_slice_config *cfg;
+ struct llcc_slice_desc *desc;
+ u32 sz, count = 0;
+
+ cfg = drv_data->cfg;
+ sz = drv_data->cfg_size;
+
+ while (cfg && count < sz) {
+ if (cfg->usecase_id == uid)
+ break;
+ cfg++;
+ count++;
+ }
+ if (cfg == NULL || count == sz)
+ return ERR_PTR(-ENODEV);
if (!cfg)
return ERR_PTR(-ENODEV);
while (cfg->... != uid) {
cfg++;
count++;
}
if (count == sz)
return ...
Though I would rather put it to for () loop.
NULL. What if the usecase id never matches the uid passed by client
and we keep iterating. At some point it will crash.
do {
if (!cfg || count == sz)
return ...(-ENODEV);
...
} while (...);
Though, as I said for-loop will look slightly better I think.
+ ret = llcc_update_act_ctrl(desc->slice_id, act_ctrl_val,
+ DEACTIVATE);
Perhaps one line (~83 characters here is OK) ?
The checkpatch script complains about such lines.
So what if it just 3 characters out?
+ ret = llcc_update_act_ctrl(desc->slice_id, act_ctrl_val,
+ ACTIVATE);
Ditto.
+ attr1_cfg = bcast_off +
+
LLCC_TRP_ATTR1_CFGn(llcc_table[i].slice_id);
+ attr0_cfg = bcast_off +
+
LLCC_TRP_ATTR0_CFGn(llcc_table[i].slice_id);
Ditto.
+ attr1_val |= llcc_table[i].probe_target_ways <<
+ ATTR1_PROBE_TARGET_WAYS_SHIFT;
+ attr1_val |= llcc_table[i].fixed_size <<
+ ATTR1_FIXED_SIZE_SHIFT;
+ attr1_val |= llcc_table[i].priority <<
ATTR1_PRIORITY_SHIFT;
foo |=
bar << SHIFT;
would look slightly better.
Did you consider this option ?