Re: [PATCH 1/2] locking: Implement an algorithm choice for Wound-Wait mutexes

From: Thomas Hellstrom
Date: Wed Jun 13 2018 - 06:41:09 EST


On 06/13/2018 11:50 AM, Peter Zijlstra wrote:

+
+ lockdep_assert_held(&lock->wait_lock);
+
+ if (owner && hold_ctx && __ww_ctx_stamp_after(hold_ctx, ww_ctx) &&
+ ww_ctx->acquired > 0) {
+ WRITE_ONCE(hold_ctx->wounded, true);
+ if (owner != current) {
+ /*
+ * wake_up_process() inserts a write memory barrier to
It does no such thing. But yes, it does ensure the wakee sees all prior
stores IFF the wakeup happened.

+ * make sure owner sees it is wounded before
+ * TASK_RUNNING in case it's sleeping on another
+ * ww_mutex. Note that owner points to a valid
+ * task_struct as long as we hold the wait_lock.
+ */
What exactly are you trying to say here ?

I'm thinking this is the pairing barrier to the smp_mb() below, with
your list_empty() thing? Might make sense to write a single coherent
comment and refer to the other location.

So what I'm trying to say here is that wake_up_process() ensures that the owner, if in !TASK_RUNNING, sees the write to hold_ctx->wounded before the transition to TASK_RUNNING. This was how I interpreted "woken up" in the wake up process documentation.


+ wake_up_process(owner);
+ }
+ return true;
+ }
+
+ return false;
+}
+
/*
* Wake up any waiters that may have to back off when the lock is held by the
* given context.
*
* Due to the invariants on the wait list, this can only affect the first
- * waiter with a context.
+ * waiter with a context, unless the Wound-Wait algorithm is used where
+ * also subsequent waiters with a context main wound the lock holder.
*
* The current task must not be on the wait list.
*/
@@ -303,6 +338,7 @@ static void __sched
__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
{
struct mutex_waiter *cur;
+ bool is_wait_die = ww_ctx->ww_class->is_wait_die;
lockdep_assert_held(&lock->wait_lock);
@@ -310,13 +346,14 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx)
if (!cur->ww_ctx)
continue;
- if (cur->ww_ctx->acquired > 0 &&
+ if (is_wait_die && cur->ww_ctx->acquired > 0 &&
__ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) {
debug_mutex_wake_waiter(lock, cur);
wake_up_process(cur->task);
}
- break;
+ if (is_wait_die || __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
+ break;
}
}
@@ -338,12 +375,17 @@ ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
* and keep spinning, or it will acquire wait_lock, add itself
* to waiter list and sleep.
*/
- smp_mb(); /* ^^^ */
+ smp_mb(); /* See comments above and below. */
/*
- * Check if lock is contended, if not there is nobody to wake up
+ * Check if lock is contended, if not there is nobody to wake up.
+ * Checking MUTEX_FLAG_WAITERS is not enough here,
That seems like a superfluous thing to say. It makes sense in the
context of this patch because we change the FLAG check into a list
check, but the resulting comment/code looks odd.

since we need to
+ * order against the lock->ctx check in __ww_mutex_wound called from
+ * __ww_mutex_add_waiter. We can use list_empty without taking the
+ * wait_lock, given the memory barrier above and the list_empty
+ * documentation.
I don't trust documentation. Please reason about implementation.

Will do.

*/
- if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
+ if (likely(list_empty(&lock->base.wait_list)))
return;
/*
@@ -653,6 +695,17 @@ __ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter,
struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
struct mutex_waiter *cur;
+ /*
+ * If we miss a wounded == true here, we will have a pending
Explain how we can miss that.

This is actually the pairing location of the wake_up_process() comment / code discussed above. Here we should have !TASK_RUNNING, and let's say ctx->wounded is set by another process immediately after we've read it (we "miss" it). At that point there must be a pending wake-up-process() for us and we'll pick up the set value of wounded on the next iteration after returning from schedule().


+ * TASK_RUNNING and pick it up on the next schedule fall-through.
+ */
+ if (!ctx->ww_class->is_wait_die) {
+ if (READ_ONCE(ctx->wounded))
+ goto deadlock;
+ else
+ return 0;
+ }
+
if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx))
goto deadlock;
@@ -683,12 +736,15 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
{
struct mutex_waiter *cur;
struct list_head *pos;
+ bool is_wait_die;
if (!ww_ctx) {
list_add_tail(&waiter->list, &lock->wait_list);
return 0;
}
+ is_wait_die = ww_ctx->ww_class->is_wait_die;
+
/*
* Add the waiter before the first waiter with a higher stamp.
* Waiters without a context are skipped to avoid starving
@@ -701,7 +757,7 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) {
/* Back off immediately if necessary. */
- if (ww_ctx->acquired > 0) {
+ if (is_wait_die && ww_ctx->acquired > 0) {
#ifdef CONFIG_DEBUG_MUTEXES
struct ww_mutex *ww;
@@ -721,13 +777,26 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
* Wake up the waiter so that it gets a chance to back
* off.
*/
- if (cur->ww_ctx->acquired > 0) {
+ if (is_wait_die && cur->ww_ctx->acquired > 0) {
debug_mutex_wake_waiter(lock, cur);
wake_up_process(cur->task);
}
}
list_add_tail(&waiter->list, pos);
+ if (!is_wait_die) {
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+
+ /*
+ * Make sure a racing lock taker sees a non-empty waiting list
+ * before we read ww->ctx, so that if we miss ww->ctx, the
+ * racing lock taker will call __ww_mutex_wake_up_for_backoff()
+ * and wound itself.
+ */
+ smp_mb();
+ __ww_mutex_wound(lock, ww_ctx, ww->ctx);
+ }
+
return 0;
}
@@ -750,6 +819,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
if (use_ww_ctx && ww_ctx) {
if (unlikely(ww_ctx == READ_ONCE(ww->ctx)))
return -EALREADY;
+
+ /*
+ * Reset the wounded flag after a backoff.
+ * No other process can race and wound us here since they
+ * can't have a valid owner pointer at this time
+ */
+ if (ww_ctx->acquired == 0)
+ ww_ctx->wounded = false;
}
preempt_disable();
@@ -858,6 +935,11 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
acquired:
__set_current_state(TASK_RUNNING);
+ /* We stole the lock. Need to check wounded status. */
+ if (use_ww_ctx && ww_ctx && !ww_ctx->ww_class->is_wait_die &&
+ !__mutex_waiter_is_first(lock, &waiter))
+ __ww_mutex_wakeup_for_backoff(lock, ww_ctx);
+
mutex_remove_waiter(lock, &waiter, current);
if (likely(list_empty(&lock->wait_list)))
__mutex_clear_flag(lock, MUTEX_FLAGS);
I can't say I'm a fan. I'm already cursing the ww_mutex stuff every time
I have to look at it, and you just made it worse spagethi.



Thanks for the review.

Well, I can't speak for the current ww implementation except I didn't think it was too hard to understand for a first time reader.

Admittedly the Wound-Wait path makes it worse since it's a preemptive algorithm and we need to touch other processes a acquire contexts and worry about ordering.

So, assuming your review comments are fixed up, is that a solid NAK or do you have any suggestion that would make you more comfortable with the code? like splitting out ww-stuff to a separate file?

/Thomas