[PATCH 2/4] drm/v3d: Remove unnecessary dma_fence_ops.
From: Eric Anholt
Date: Tue Jul 03 2018 - 13:05:59 EST
The dma-fence core as of commit 418cc6ca0607 ("dma-fence: Make ->wait
callback optional") provides appropriate defaults for these methods.
Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Cc: Daniel Vetter <daniel.vetter@xxxxxxxx>
---
drivers/gpu/drm/v3d/v3d_fence.c | 12 ------------
1 file changed, 12 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index bfe31a89668b..50bfcf9a8a1a 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
return "v3d-render";
}
-static bool v3d_fence_enable_signaling(struct dma_fence *fence)
-{
- return true;
-}
-
const struct dma_fence_ops v3d_fence_ops = {
.get_driver_name = v3d_fence_get_driver_name,
.get_timeline_name = v3d_fence_get_timeline_name,
- .enable_signaling = v3d_fence_enable_signaling,
- /* Each of our fences gets signaled as complete by the IRQ
- * handler, so we rely on the core's tracking of signaling.
- */
- .signaled = NULL,
- .wait = dma_fence_default_wait,
- .release = dma_fence_free,
};
--
2.18.0