Re: [PATCH v3 0/3] have the vt console preserve unicode characters
From: Nicolas Pitre
Date: Tue Jul 17 2018 - 21:00:13 EST
On Thu, 28 Jun 2018, Greg Kroah-Hartman wrote:
> On Tue, Jun 26, 2018 at 11:56:39PM -0400, Nicolas Pitre wrote:
> > The vt code translates UTF-8 strings into glyph index values and stores
> > those glyph values in the screen buffer. Because there can only be at
> > most 512 glyphs at the moment, it is impossible to represent most
> > unicode characters, in which case a default glyph (often '?') is
> > displayed instead. The original unicode value is then lost.
> >
> > The 512-glyph limitation is inherent to text-mode VGA displays after
> > which the core console code was modelled. This also means that the
> > /dev/vcs* devices only provide user space with glyph index values, and
> > then user applications must get hold of the unicode-to-glyph table the
> > kernel is using in order to back-translate those into actual characters.
> > It is not possible to get back the original unicode value when multiple
> > unicode characters map to the same glyph, especially for the vast
> > majority that maps to the default replacement glyph.
> >
> > Users of /dev/vcs* shouldn't have to be restricted to a narrow unicode
> > space from lossy screen content because of that. This is especially true
> > for accessibility applications such as BRLTTY that rely on /dev/vcs to
> > render screen content onto braille terminals.
> >
> > It was also argued that the VGA-centric glyph buffer should eventually
> > go entirely. The current design made sense when hardware was slow and
> > managing the screen directly into the VGA memory made a difference (i.e.
> > 25 years ago). Modern console display drivers no longer have to be
> > limited to 512 glyphs.
> > Quoting Alan Cox:
> >
> > |The only driver that it suits is the VGA text mode driver, which at
> > |2GHz+ is going to be fast enough whatever format you convert from. We
> > |have the memory, the processor power and the fact almost all our
> > |displays are bitmapped (or more complex still) all in favour of
> > |throwing away that limit.
> >
> > This patch series introduces unicode screen support to the core console
> > code with /dev/vcs* as a first user. Memory is allocated, and possible
> > CPU overhead introduced, only if /dev/vcsu is read at least once. For
> > now both the glyph and unicode buffers are maintained in parallel to
> > allow for a smooth transition.
> >
> > I'm a prime user of this new /dev/vcsu interface, as well as the BRLTTY
> > maintainer Dave Mielke who implemented support for this in BRLTTY. There
> > is therefore a vested interest in maintaining this feature as necessary.
> > And this received extensive testing as well at this point.
> >
> > This is also available on top of v4.18-rc2 here:
> >
> > git://git.linaro.org/people/nicolas.pitre/linux vt-unicode
> >
> > Changes from v2:
> >
> > - Dropped patch #4 as it was useful only for initial debugging and it
> > attracted all the review comments so far -- actually more than the
> > patch is worth.
>
> If you want this "feature" back, I'll be glad to take it, as odds are it
> will help when any future person wants to test any changes in the code.
>
> So feel free to resend it, I have no objection to it as-is.
>
> And I've queued the other 3 up now, nice job.
Thanks!
I'm about to send 3 more patches to put on top of what you already have:
patch #1 is that debugging code (still disabled by default), patch #2
removes the VLA, and patch #3 updates devices.txt.
Nicolas