Re: [PATCH v3 1/4] x86/boot: Add acpitb.h to help parse acpi tables

From: Thomas Gleixner
Date: Thu Jul 19 2018 - 11:19:50 EST


On Tue, 17 Jul 2018, Chao Fan wrote:

> In order to parse ACPI tables, reuse the head file linux/acpi.h,
> so that the files in 'compressed' directory can read ACPI table
> by including this head file.
>
> Signed-off-by: Chao Fan <fanc.fnst@xxxxxxxxxxxxxx>
> ---
> arch/x86/boot/compressed/acpitb.h | 50 +++++++++++++++++++++++++++++++
> 1 file changed, 50 insertions(+)
> create mode 100644 arch/x86/boot/compressed/acpitb.h
>
> diff --git a/arch/x86/boot/compressed/acpitb.h b/arch/x86/boot/compressed/acpitb.h
> new file mode 100644
> index 000000000000..fd2bba23f447
> --- /dev/null
> +++ b/arch/x86/boot/compressed/acpitb.h
> @@ -0,0 +1,50 @@
> +/* SPDX-License-Identifier: GPL-2.0 */
> +#include <linux/acpi.h>
> +
> +#define ACPI_MAX_TABLES 128
> +
> +/* Function to get ACPI SRAT table pointer. */
> +struct acpi_table_header *get_acpi_srat_table(void);
> +
> +#ifdef ACPI_BIG_ENDIAN
> +
> +#define ACPI_MOVE_64_TO_64(d, s) \
> +{((u8 *)(void *)(d))[0] = ((u8 *)(void *)(s))[7]; \
> +((u8 *)(void *)(d))[1] = ((u8 *)(void *)(s))[6]; \
> +((u8 *)(void *)(d))[2] = ((u8 *)(void *)(s))[5]; \
> +((u8 *)(void *)(d))[3] = ((u8 *)(void *)(s))[4]; \
> +((u8 *)(void *)(d))[4] = ((u8 *)(void *)(s))[3]; \
> +((u8 *)(void *)(d))[5] = ((u8 *)(void *)(s))[2]; \
> +((u8 *)(void *)(d))[6] = ((u8 *)(void *)(s))[1]; \
> +((u8 *)(void *)(d))[7] = ((u8 *)(void *)(s))[0]; }

Whats wrong with be64_to_cpu() ?

> +
> +#define ACPI_MOVE_16_TO_32(d, s) \
> +{(*(u32 *)(void *)(d)) = 0; \
> +((u8 *)(void *)(d))[2] = ((u8 *)(void *)(s))[1]; \
> +((u8 *)(void *)(d))[3] = ((u8 *)(void *)(s))[0]; }

Huch?

> +
> +#else
> +#ifndef ACPI_MISALIGNMENT_NOT_SUPPORTED
> +
> +#define ACPI_MOVE_64_TO_64(d, s) \
> +{*(u64 *)(void *)(d) = *(u64 *)(void *)(s); }
> +
> +#define ACPI_MOVE_16_TO_32(d, s) \
> +{*(u32 *)(void *)(d) = *(u16 *)(void *)(s); }
> +
> +#else
> +#define ACPI_MOVE_64_TO_64(d, s) \
> +{((u8 *)(void *)(d))[0] = ((u8 *)(void *)(s))[0]; \
> +((u8 *)(void *)(d))[1] = ((u8 *)(void *)(s))[1]; \
> +((u8 *)(void *)(d))[2] = ((u8 *)(void *)(s))[2]; \
> +((u8 *)(void *)(d))[3] = ((u8 *)(void *)(s))[3]; \
> +((u8 *)(void *)(d))[4] = ((u8 *)(void *)(s))[4]; \
> +((u8 *)(void *)(d))[5] = ((u8 *)(void *)(s))[5]; \
> +((u8 *)(void *)(d))[6] = ((u8 *)(void *)(s))[6]; \
> +((u8 *)(void *)(d))[7] = ((u8 *)(void *)(s))[7]; }

And why doees this have to be done bytewise? Some comments would be
helpful.

Thanks,

tglx