[PATCH 0/4] locks: avoid thundering-herd wake-ups

From: NeilBrown
Date: Tue Aug 07 2018 - 21:52:08 EST


If you have a many-core machine, and have many threads all wanting to
briefly lock a give file (udev is known to do this), you can get quite
poor performance.

When one thread releases a lock, it wakes up all other threads that
are waiting (classic thundering-herd) - one will get the lock and the
others go to sleep.
When you have few cores, this is not very noticeable: by the time the
4th or 5th thread gets enough CPU time to try to claim the lock, the
earlier threads have claimed it, done what was needed, and released.
With 50+ cores, the contention can easily be measured.

This patchset creates a tree of pending lock request in which siblings
don't conflict and each lock request does conflict with its parent.
When a lock is released, only requests which don't conflict with each
other a woken.

Testing shows that lock-acquisitions-per-second is now fairly stable even
as number of contending process goes to 1000. Without this patch,
locks-per-second drops off steeply after a few 10s of processes.

There is a small cost to this extra complexity.
At 20 processes running a particular test on 72 cores, the lock
acquisitions per second drops from 1.8 million to 1.4 million with
this patch. For 100 processes, this patch still provides 1.4 million
while without this patch there are about 700,000.

NeilBrown

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NeilBrown (4):
fs/locks: rename some lists and pointers.
fs/locks: allow a lock request to block other requests.
fs/locks: change all *_conflict() functions to return bool.
fs/locks: create a tree of dependent requests.


fs/cifs/file.c | 2 -
fs/locks.c | 142 +++++++++++++++++++++++++--------------
include/linux/fs.h | 5 +
include/trace/events/filelock.h | 16 ++--
4 files changed, 103 insertions(+), 62 deletions(-)

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