Re: [PATCH 0/5 - V2] locks: avoid thundering-herd wake-ups
From: NeilBrown
Date: Thu Aug 09 2018 - 21:51:09 EST
On Thu, Aug 09 2018, J. Bruce Fields wrote:
> On Fri, Aug 10, 2018 at 08:12:43AM +1000, NeilBrown wrote:
>> On Thu, Aug 09 2018, J. Bruce Fields wrote:
>>
>> > I think there's also a problem with multiple tasks sharing the same
>> > lock owner.
>> >
>> > So, all locks are exclusive locks for the same range. We have four
>> > tasks. Tasks 1 and 4 share the same owner, the others' owners are
>> > distinct.
>> >
>> > - Task 1 gets a lock.
>> > - Task 2 gets a conflicting lock.
>> > - Task 3 gets another conflicting lock. So now we the tree is
>> > 3->2->1.
>> > - Task 1's lock is released.
>> > - Before task 2 is scheduled, task 4 acquires a new lock.
>> > - Task 2 waits on task 4's lock, we now have
>> > 3->2->4.
>> >
>> > Task 3 shouldn't be waiting--the lock it's requesting has the same owner
>> > as the lock task 4 holds--but we fail to wake up task 3.
>>
>> So task 1 and task 4 are threads in the one process - OK.
>> Tasks 2 and 3 are threads in two other processes.
>>
>> So 2 and 3 conflict with either 1 or 4 equally - why should task 3 be
>> woken?
>>
>> I suspect you got the numbers bit mixed up,
>
> Whoops.
>
>> but in any case, the "conflict()" function that is passed around takes
>> ownership into account when assessing if one lock conflicts with
>> another.
>
> Right, I know, but, let me try again:
>
> All locks are exclusive locks for the same range. Only tasks 3 and 4
> share the the same owner.
>
> - Task 1 gets a lock.
> - Task 2 requests a conflicting lock, so we have 2->1.
> - Task 3 requests a conflicting lock, so we have 3->2->1.
> - Task 1 unlocks. We wake up task 2, but it isn't scheduled yet.
> - Task 4 gets a new lock.
> - Task 2 runs, discovers the conflict, and waits. Now we have:
> 3->2->4.
>
> There is no conflict between the lock 3 requested and the lock 4 holds,
> but 3 is not woken up.
>
> This is another version of the first problem: there's information we
> need (the owners of the waiting locks in the tree) that we can't
> determine just from looking at the root of the tree.
>
> I'm not sure what to do about that.
You're good at this game!
So, because a locker with the same "owner" gets a free pass, you can
*never* say that any lock which conflicts with A also conflicts with B,
as a lock with the same owner as B will never conflict with B, even
though it conflicts with A.
I think there is still value in having the tree, but when a waiter is
attached under a new blocker, we need to walk the whole tree beneath the
waiter and detach/wake anything that is not blocked by the new blocker.
Thanks,
NeilBrown
Attachment:
signature.asc
Description: PGP signature