Re: [RFC] UAPI: Check headers by compiling all together as C++
From: Yann Droneaud
Date: Thu Sep 06 2018 - 03:13:50 EST
Le mercredi 05 septembre 2018 Ã 19:33 +0200, Yann Droneaud a Ãcrit :
> Le mercredi 05 septembre 2018 Ã 18:55 +0200, Greg KH a Ãcrit :
> > On Wed, Sep 05, 2018 at 04:54:27PM +0100, David Howells wrote:
> > >
> > > Here's a set of patches that inserts a step into the build
> > > process to make
> > > sure that the UAPI headers can all be built together with C++ (if
> > > the
> > > compiler being used supports C++). All but the final patch
> > > perform fixups,
> > > including:
> >
> > Wait, why do we care? What has recently changed to start to
> > directly
> > import kernel uapi files into C++ code?
> >
> > And if userspace wants to do this, can't they do the C namespace
> > trick
> > themselves when they do the import? That must be how they are
> > doing it
> > today, right?
> >
>
> They can't.
>
>
> Adding extern "C" { } doesn't magically make "class" a non keyword.
> Even if it was the case, writing C++ code using whatever->class would
> probably broke because class is a keyword in C++.
>
For the record, libX11 has to handle the kink pf issue with C++
keyword:
https://gitlab.freedesktop.org/xorg/lib/libx11/blob/733f64bfeb311c1d040b2f751bfdef9c9d0f89ef/include/X11/Xlib.h#L227
typedef struct {
XExtData *ext_data; /* hook for extension to hang data */
VisualID visualid; /* visual id of this visual */
#if defined(__cplusplus) || defined(c_plusplus)
int c_class; /* C++ class of screen (monochrome, etc.) */
#else
int class; /* class of screen (monochrome, etc.) */
#endif
unsigned long red_mask, green_mask, blue_mask; /* mask values */
int bits_per_rgb; /* log base 2 of distinct color values */
int map_entries; /* color map entries */
} Visual;
Regards.
--
Yann Droneaud
OPTEYA