Re: [RFC PATCH 1/9] kernel: add support for patchable function pointers

From: Andy Lutomirski
Date: Fri Oct 05 2018 - 13:29:13 EST


On Fri, Oct 5, 2018 at 10:23 AM Ard Biesheuvel
<ard.biesheuvel@xxxxxxxxxx> wrote:
>
> On 5 October 2018 at 19:20, Andy Lutomirski <luto@xxxxxxxxxx> wrote:
> > On Fri, Oct 5, 2018 at 10:11 AM Ard Biesheuvel
> > <ard.biesheuvel@xxxxxxxxxx> wrote:
> >>
> >> On 5 October 2018 at 18:58, Andy Lutomirski <luto@xxxxxxxxxx> wrote:
> >> > On Fri, Oct 5, 2018 at 8:24 AM Ard Biesheuvel <ard.biesheuvel@xxxxxxxxxx> wrote:
> >> >>
> >> >> On 5 October 2018 at 17:08, Andy Lutomirski <luto@xxxxxxxxxxxxxx> wrote:
> >> >> >
> >> >> >
> >> >> >> On Oct 5, 2018, at 7:14 AM, Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote:
> >> >> >>
> >> >> >>> On Fri, Oct 05, 2018 at 10:13:25AM +0200, Ard Biesheuvel wrote:
> >> >> >>> diff --git a/include/linux/ffp.h b/include/linux/ffp.h
> >> >> >>> new file mode 100644
> >> >> >>> index 000000000000..8fc3b4c9b38f
> >> >> >>> --- /dev/null
> >> >> >>> +++ b/include/linux/ffp.h
> >> >> >>> @@ -0,0 +1,43 @@
> >> >> >>> +/* SPDX-License-Identifier: GPL-2.0 */
> >> >> >>> +
> >> >> >>> +#ifndef __LINUX_FFP_H
> >> >> >>> +#define __LINUX_FFP_H
> >> >> >>> +
> >> >> >>> +#include <linux/types.h>
> >> >> >>> +#include <linux/compiler.h>
> >> >> >>> +
> >> >> >>> +#ifdef CONFIG_HAVE_ARCH_FFP
> >> >> >>> +#include <asm/ffp.h>
> >> >> >>> +#else
> >> >> >>> +
> >> >> >>> +struct ffp {
> >> >> >>> + void (**fn)(void);
> >> >> >>> + void (*default_fn)(void);
> >> >> >>> +};
> >> >> >>> +
> >> >> >>> +#define DECLARE_FFP(_fn, _def) \
> >> >> >>> + extern typeof(_def) *_fn; \
> >> >> >>> + extern struct ffp const __ffp_ ## _fn
> >> >> >>> +
> >> >> >>> +#define DEFINE_FFP(_fn, _def) \
> >> >> >>> + typeof(_def) *_fn = &_def; \
> >> >> >>> + struct ffp const __ffp_ ## _fn \
> >> >> >>> + = { (void(**)(void))&_fn, (void(*)(void))&_def }; \
> >> >> >>> + EXPORT_SYMBOL(__ffp_ ## _fn)
> >> >> >>> +
> >> >> >>> +static inline void ffp_set_target(const struct ffp *m, void *new_fn)
> >> >> >>> +{
> >> >> >>> + WRITE_ONCE(*m->fn, new_fn);
> >> >> >>> +}
> >> >> >>> +
> >> >> >>> +static inline void ffp_reset_target(const struct ffp *m)
> >> >> >>> +{
> >> >> >>> + WRITE_ONCE(*m->fn, m->default_fn);
> >> >> >>> +}
> >> >> >>> +
> >> >> >>> +#endif
> >> >> >>> +
> >> >> >>> +#define SET_FFP(_fn, _new) ffp_set_target(&__ffp_ ## _fn, _new)
> >> >> >>> +#define RESET_FFP(_fn) ffp_reset_target(&__ffp_ ## _fn)
> >> >> >>> +
> >> >> >>> +#endif
> >> >> >>
> >> >> >> I don't understand this interface. There is no wrapper for the call
> >> >> >> site, so how are we going to patch all call-sites when you update the
> >> >> >> target?
> >> >> >
> >> >> > Iâm also confused.
> >> >> >
> >> >> > Anyway, we have patchable functions on x86. Theyâre called PVOPs, and theyâre way overcomplicated.
> >> >> >
> >> >> > Iâve proposed a better way that should generate better code, be more portable, and be more maintainable. It goes like this.
> >> >> >
> >> >> > To call the function, you literally just call the default implementation. It *might* be necessary to call a nonexistent wrapper to avoid annoying optimizations. At build time, the kernel is built with relocations, so the object files contain relocation entries for the call. We collect these entries into a table. If weâre using the ânonexistent wrapperâ approach, we can link in a .S or linker script to alias them to the default implementation.
> >> >> >
> >> >> > To patch them, we just patch them. It canât necessarily be done concurrently because nothing forces the right alignment. But we can do it at boot time and module load time. (Maybe we can patch at runtime on architectures with appropriate instruction alignment. Or we ask gcc for an extension to align calls to a function.)
> >> >> >
> >> >> > Most of the machinery already exists: this is roughly how the module loader resolves calls outside of a module.
> >> >>
> >> >> Yeah nothing is ever simple on x86 :-(
> >> >>
> >> >> So are you saying the approach i use in patch #2 (which would
> >> >> translate to emitting a jmpq instruction pointing to the default
> >> >> implementation, and patching it at runtime to point elsewhere) would
> >> >> not fly on x86?
> >> >
> >> > After getting some more sleep, I'm obviously wrong. The
> >> > text_poke_bp() mechanism will work. It's just really slow.
> >> >
> >>
> >> OK
> >>
> >> > Let me try to summarize some of the issues. First, when emitting
> >> > jumps and calls from inline asm on x86, there are a few considerations
> >> > that are annoying:
> >> >
> >> > 1. Following the x86_64 ABI calling conventions is basically
> >> > impossible. x86_64 requires a 128-byte redzone and 16-byte stack
> >> > alignment. After much discussion a while back, we decided that it was
> >> > flat-out impossible on current gcc to get the stack pointer aligned in
> >> > a known manner in an inline asm statement. Instead, if we actually
> >> > need alignment, we need to align manually. Fortunately, the kernel is
> >> > built with an override that forces only 8-byte alignment (on *most*
> >> > GCC versions). But for crypto in particular, it sucks extra, since
> >> > the crypto code is basically the only thing in the kernel that
> >> > actually wants 16-byte alignment. I don't think this is a huge
> >> > problem in practice, but it's annoying. And the kernel is built
> >> > without a redzone.
> >> >
> >> > 2. On x86_64, depending on config, we either need frame pointers or
> >> > ORC. ORC is no big deal -- it Just Works (tm). Frame pointers need
> >> > extra asm hackery. It's doable, but it's still annoying.
> >> >
> >> > 3. Actually getting the asm constraints right to do what a C
> >> > programmer expects is distinctly nontrivial. I just fixed an
> >> > extremely longstanding bug in the vDSO code in which the asm
> >> > constraints for the syscall fallback were wrong in such a way that GCC
> >> > didn't notice that the fallback wrote to its output parameter.
> >> > Whoops.
> >> >
> >>
> >> OK, so the thing I am missing is why this all matters.
> >>
> >> Note that the compiler should take care of all of this. It emits a
> >> call a function with external linkage having prototype X, and all the
> >> inline asm does is emit a jmp to some function having that same
> >> prototype, either the default one or the one we patched in.
> >>
> >> Apologies if I am missing something obvious here: as you know, x86 is
> >> not my focus in general.
> >
> > The big issue that bothers me isn't the x86-ism so much as the nasty
> > interactions with the optimizer. On x86, we have all of this working.
> > It's in arch/x86/include/asm/paravirt_types.h, and it looks roughly
> > like:
> >
> > asm volatile(pre \
> > paravirt_alt(PARAVIRT_CALL) \
> > post \
> > : call_clbr, ASM_CALL_CONSTRAINT \
> > : paravirt_type(op), \
> > paravirt_clobber(clbr), \
> > ##__VA_ARGS__ \
> > : "memory", "cc" extra_clbr); \
> >
> > With some extra magic for the constraints. And I don't even think
> > this is strictly correct -- from very recent experience, telling the
> > compiler that "memory" is clobbered and that a bunch of arguments are
> > used as numeric inputs may not actually imply that the asm modifies
> > the target of pointer arguments. Checks this lovely bug out:
> >
> > https://git.kernel.org/pub/scm/linux/kernel/git/luto/linux.git/commit/?h=x86/vdso-tglx&id=715bd9d12f84d8f5cc8ad21d888f9bc304a8eb0b
> >
> > As far as I can tell, the whole PVOP infrastructure has the same bug.
> > And I don't see how to avoid it generically on x86 or any other
> > architecture. (PeterZ, am I wrong? Are we really just getting lucky
> > that x86 pvop calls actually work? Or do we not have enough of them
> > that take pointers as arguments for this to matter?)
> >
> > Plus, asm volatile ( ..., "memory" ) is a barrier and makes code
> > generation suck.
> >
> > Whereas, if we use my suggestion the semantics are precisely those of
> > any other C function call because, as far as GCC is concerned, it *is*
> > a C function call. So the generated code *is* a function call.
> >
>
> But it is the *compiler* that actually emits the call.
>
> Only, the target of that call is a jmpq to another location where some
> version of the routine lives, and all have the same prototype.
>
> How is that any different from PLTs in shared libraries?

Ah, I see, I misunderstood your code.

See other email. I think that, if you rework your series a bit to
have a generic version that works on all architectures, then do it
like you did on ARM, and make sure you leave the door open for the
inline patching approach, then it looks pretty good.

(None of this is to say that I disagree with Jason, though -- I'm not
entirely convinced that this makes sense for Zinc. But maybe it can
be done in a way that makes everyone happy.)