Re: [PATCH v4] Wait for running BPF programs when updating map-in-map
From: Alexei Starovoitov
Date: Thu Oct 18 2018 - 11:47:07 EST
On Tue, Oct 16, 2018 at 10:39:57AM -0700, Joel Fernandes wrote:
> On Fri, Oct 12, 2018 at 7:31 PM, Alexei Starovoitov
> <alexei.starovoitov@xxxxxxxxx> wrote:
> > On Fri, Oct 12, 2018 at 03:54:27AM -0700, Daniel Colascione wrote:
> >> The map-in-map frequently serves as a mechanism for atomic
> >> snapshotting of state that a BPF program might record. The current
> >> implementation is dangerous to use in this way, however, since
> >> userspace has no way of knowing when all programs that might have
> >> retrieved the "old" value of the map may have completed.
> >>
> >> This change ensures that map update operations on map-in-map map types
> >> always wait for all references to the old map to drop before returning
> >> to userspace.
> >>
> >> Signed-off-by: Daniel Colascione <dancol@xxxxxxxxxx>
> >> ---
> >> kernel/bpf/syscall.c | 14 ++++++++++++++
> >> 1 file changed, 14 insertions(+)
> >>
> >> diff --git a/kernel/bpf/syscall.c b/kernel/bpf/syscall.c
> >> index 8339d81cba1d..d7c16ae1e85a 100644
> >> --- a/kernel/bpf/syscall.c
> >> +++ b/kernel/bpf/syscall.c
> >> @@ -741,6 +741,18 @@ static int map_lookup_elem(union bpf_attr *attr)
> >> return err;
> >> }
> >>
> >> +static void maybe_wait_bpf_programs(struct bpf_map *map)
> >> +{
> >> + /* Wait for any running BPF programs to complete so that
> >> + * userspace, when we return to it, knows that all programs
> >> + * that could be running use the new map value.
> >> + */
> >> + if (map->map_type == BPF_MAP_TYPE_HASH_OF_MAPS ||
> >> + map->map_type == BPF_MAP_TYPE_ARRAY_OF_MAPS) {
> >> + synchronize_rcu();
> >> + }
> >
> > extra {} were not necessary. I removed them while applying to bpf-next.
> > Please run checkpatch.pl next time.
> > Thanks
>
> Thanks Alexei for taking it. Me and Lorenzo were discussing that not
> having this causes incorrect behavior for apps using map-in-map for
> this. So I CC'd stable as well.
It is too late in the release cycle.
We can submit it to stable releases after the merge window.