Re: [PATCH BUGFIX] block, bfq: fix asymmetric scenarios detection
From: Jens Axboe
Date: Thu Oct 25 2018 - 10:32:01 EST
On 10/24/18 11:13 AM, Paolo Valente wrote:
> From: Federico Motta <federico@xxxxxxxxx>
>
> Since commit 2d29c9f89fcd ("block, bfq: improve asymmetric scenarios
> detection"), a scenario is defined asymmetric when one of the
> following conditions holds:
> - active bfq_queues have different weights
> - one or more group of entities (bfq_queue or other groups of entities)
> are active
> bfq grants fairness and low latency also in such asymmetric scenarios,
> by plugging the dispatching of I/O if the bfq_queue in service happens
> to be temporarily idle. This plugging may lower throughput, so it is
> important to do it only when strictly needed.
>
> By mystake, in commit '2d29c9f89fcd' ("block, bfq: improve asymmetric
> scenarios detection") the num_active_groups counter was firstly
> incremented and subsequently decremented at any entity (group or
> bfq_queue) weight change.
>
> This is useless, because only transitions from active to inactive and
> vice versa matter for that counter. Unfortunately this is also
> incorrect in the following case: the entity at issue is a bfq_queue
> and it is under weight raising. In fact in this case there is a
> spurious increment of the num_active_groups counter.
>
> This spurious increment may cause scenarios to be wrongly detected as
> asymmetric, thus causing useless plugging and loss of throughput.
>
> This commit fixes this issue by simply removing the above useless and
> wrong increments and decrements.
Applied for 4.20, thanks.
--
Jens Axboe