Re: Logitech high-resolution scrolling..
From: Harry Cutts
Date: Mon Oct 29 2018 - 15:17:46 EST
As I explained in the comments, the reason for triggering at the half
multiplier point and then setting a negative remainder is to cater for
wheels that sometimes rest just before they complete a whole "notch"
in clicky mode. On those mice, setting the threshold at a full notch
means that you frequently have to move the wheel a little past its
resting point to trigger the low-res scroll event.
I don't really understand why the half-multiplier thing would cause
the instability; there's still a low-res threshold every 8 high-res
units whichever way you do it, it's just that with the half-multiplier
method it's 4 closer to the point where the wheel was when the device
was connected. Once you've scrolled around a bit in smooth mode that
should be irrelevant, unless you're somehow managing to move the wheel
in whole-notch increments without the help of the ratchet.
Maybe the long-term solution is to use more than just the value of the
current scroll event when deciding whether to send a low-res event. In
the meantime, I'll write a patch putting the threshold at 7/8ths of a
notch, to see if that can solve both issues.
Thanks,
Harry Cutts
Chrome OS Touch/Input team
Harry Cutts
Chrome OS Touch/Input team
On Mon, 29 Oct 2018 at 11:33, Linus Torvalds
<torvalds@xxxxxxxxxxxxxxxxxxxx> wrote:
>
> On Mon, Oct 29, 2018 at 8:16 AM Linus Torvalds
> <torvalds@xxxxxxxxxxxxxxxxxxxx> wrote:
> >
> > Patch I'm using attached. I'm inclined to just commit it, but if
> > somebody has a better idea, I can test alternatives too.
>
> I committed my patch, as it at least makes the scroll wheel usable.
>
> I'm more than open to further improvements, but I wasn't willing to
> live with the status quo, and carrying this around in my tree as a
> patch kept confusing me while doing merges whenever a conflict
> happened (because the "git diff" that I use to see the conflicts
> obviously also showed my own local modifications).
>
> Linus