[PATCH] drm/syncobj: Fix oops on drm_syncobj_find_fence(file_priv, 0, ...).
From: Eric Anholt
Date: Mon Nov 05 2018 - 18:01:14 EST
This broke rendering on V3D, where we almost always have a 0
in-syncobj.
Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Fixes: 48197bc564c7 ("drm: add syncobj timeline support v9")
Cc: Chunming Zhou <david1.zhou@xxxxxxx>
Cc: Christian KÃnig <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/drm_syncobj.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
index 4dca5f7e8c4b..da8175d9c6ff 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -443,7 +443,8 @@ int drm_syncobj_find_fence(struct drm_file *file_private,
int ret;
ret = drm_syncobj_search_fence(syncobj, point, flags, fence);
- drm_syncobj_put(syncobj);
+ if (syncobj)
+ drm_syncobj_put(syncobj);
return ret;
}
EXPORT_SYMBOL(drm_syncobj_find_fence);
--
2.19.1