Re: [PATCH 22/27] locking/lockdep: Reuse list entries that are no longer in use
From: Peter Zijlstra
Date: Tue Dec 04 2018 - 03:14:51 EST
On Mon, Dec 03, 2018 at 10:16:59AM -0800, Bart Van Assche wrote:
> On Mon, 2018-12-03 at 18:32 +0100, Peter Zijlstra wrote:
> > On Mon, Dec 03, 2018 at 08:40:48AM -0800, Bart Van Assche wrote:
> >
> > > > I think we can do this with a free bitmap and an array of 2 pending
> > > > bitmaps and an index. Add newly freed entries to the pending bitmap
> > > > indicated by the current index, when complete flip the index -- such
> > > > that further new bits go to the other pending bitmap -- and call_rcu().
> > > >
> > > > Then, on the call_rcu() callback, ie. after a GP has happened, OR our
> > > > pending bitmap into the free bitmap, and when the other pending bitmap
> > > > isn't empty, flip the index again and start it all again.
> > > >
> > > > This ensures there is at least one full GP between setting a bit and it
> > > > landing in the free mask.
> > >
> > > Hi Peter,
> > >
> > > How about the following alternative which requires only two bitmaps instead
> > > of three:
> > > - Maintain two bitmaps, one for the free entries and one for the entries
> > > that are being freed.
> > > - Protect all accesses to both bitmaps with the graph lock.
> > > - zap_class() sets a bit in the "being freed" bitmap for the entries that
> > > should be freed after a GP.
> > > - Instead of making free_zapped_classes() wait for a grace period by calling
> > > synchronize_sched(), use call_rcu() and do the freeing work from inside the
> > > RCU callback.
> > > - From inside the RCU callback, set a bit in the "free" bitmap for all entries
> > > that have a bit set in the "being freed" bitmap and clears the "being freed"
> > > bitmap.
> >
> > What happens when another unreg happens while the rcu_call thing is
> > still pending?
>
> A new flag will have to keep track of whether or not an RCU callback has
> already been scheduled via rcu_call() but not yet executed to avoid double
> RCU call complaints.
That's not the only problem there. You either then have to synchronously
wait for that flag / rcu_call to complete, or, if you modify the bitmap,
ensure it re-queues itself for another GP before committing, which is
starvation prone.
> In other code a possible alternative would be to
> allocate the RCU head data structure dynamically. However, I don't think
> that alternative is appropriate inside the lockdep code - I don't want to
> introduce a circular dependency between the lockdep code and the memory
> allocator.
Yes, that's a trainwreck waiting to happen ;-)