Re: [PATCH] drm/sched: Always trace the dependencies we wait on, to fix a race.
From: Koenig, Christian
Date: Fri Dec 07 2018 - 14:46:37 EST
Am 07.12.18 um 20:16 schrieb Eric Anholt:
> The entity->dependency can go away completely once we've called
> drm_sched_entity_add_dependency_cb() (if the cb is called before we
> get around to tracing). The tracepoint is more useful if we trace
> every dependency instead of just ones that get callbacks installed,
> anyway, so just do that.
>
> Fixes any easy-to-produce OOPS when tracing the scheduler on V3D with
> "perf record -a -e gpu_scheduler:.\* glxgears" and DEBUG_SLAB enabled.
>
> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Reviewed-by: Christian KÃnig <christian.koenig@xxxxxxx>
Going to pick that up for upstream and will add with a CC: stable.
Thanks,
Christian.
> ---
> drivers/gpu/drm/scheduler/sched_entity.c | 7 ++-----
> 1 file changed, 2 insertions(+), 5 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index 4463d3826ecb..e2942c9a11a7 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -440,13 +440,10 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
>
> while ((entity->dependency =
> sched->ops->dependency(sched_job, entity))) {
> + trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
>
> - if (drm_sched_entity_add_dependency_cb(entity)) {
> -
> - trace_drm_sched_job_wait_dep(sched_job,
> - entity->dependency);
> + if (drm_sched_entity_add_dependency_cb(entity))
> return NULL;
> - }
> }
>
> /* skip jobs from entity that marked guilty */