RE: [PATCH] mm/slub.c: re-randomize random_seq if necessary
From: Peng Wang
Date: Wed Jan 09 2019 - 10:25:10 EST
On Wednesday, January 9, 2019 8:14 PM, Matthew Wilcox wrote:
> On Wed, Jan 09, 2019 at 05:06:27PM +0800, Peng Wang wrote:
> > calculate_sizes() could be called in several places
> > like (red_zone/poison/order/store_user)_store() while
> > random_seq remains unchanged.
> >
> > If random_seq is not NULL in calculate_sizes(), re-randomize it.
>
> Why do we want to re-randomise the slab at these points?
At these points, s->size might change,
but random_seq still use the old size and not updated.
When doing shuffle_freelist() in allocat_slab(),
old next object offset would be used.
idx = s->random_seq[*pos];
One possible case:
s->size gets smaller, then number of objects in a slab gets bigger.
The size of s->random_seq array should be bigger but not updated.
In next_freelist_entry(), *pos might exceed the s->random_seq.
When we get zero value from s->random_seq[*pos] twice after exceeding,
BUG_ON(object == fp) would be triggered in set_freepointer().