Re: [linux-sunxi] [PATCH v2 1/2] media: v4l: Add definitions for the HEVC slice format and controls

From: Ayaka
Date: Wed Jan 30 2019 - 01:28:05 EST




Sent from my iPad

> On Jan 30, 2019, at 11:35 AM, Tomasz Figa <tfiga@xxxxxxxxxxxx> wrote:
>
> On Wed, Jan 30, 2019 at 11:29 AM Alexandre Courbot
> <acourbot@xxxxxxxxxxxx> wrote:
>>
>>> On Wed, Jan 30, 2019 at 6:41 AM Nicolas Dufresne <nicolas@xxxxxxxxxxxx> wrote:
>>>
>>>> Le mardi 29 janvier 2019 Ã 16:44 +0900, Alexandre Courbot a Ãcrit :
>>>> On Fri, Jan 25, 2019 at 10:04 PM Paul Kocialkowski
>>>> <paul.kocialkowski@xxxxxxxxxxx> wrote:
>>>>> Hi,
>>>>>
>>>>>> On Thu, 2019-01-24 at 20:23 +0800, Ayaka wrote:
>>>>>> Sent from my iPad
>>>>>>
>>>>>>> On Jan 24, 2019, at 6:27 PM, Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>>> On Thu, 2019-01-10 at 21:32 +0800, ayaka wrote:
>>>>>>>> I forget a important thing, for the rkvdec and rk hevc decoder, it would
>>>>>>>> requests cabac table, scaling list, picture parameter set and reference
>>>>>>>> picture storing in one or various of DMA buffers. I am not talking about
>>>>>>>> the data been parsed, the decoder would requests a raw data.
>>>>>>>>
>>>>>>>> For the pps and rps, it is possible to reuse the slice header, just let
>>>>>>>> the decoder know the offset from the bitstream bufer, I would suggest to
>>>>>>>> add three properties(with sps) for them. But I think we need a method to
>>>>>>>> mark a OUTPUT side buffer for those aux data.
>>>>>>>
>>>>>>> I'm quite confused about the hardware implementation then. From what
>>>>>>> you're saying, it seems that it takes the raw bitstream elements rather
>>>>>>> than parsed elements. Is it really a stateless implementation?
>>>>>>>
>>>>>>> The stateless implementation was designed with the idea that only the
>>>>>>> raw slice data should be passed in bitstream form to the decoder. For
>>>>>>> H.264, it seems that some decoders also need the slice header in raw
>>>>>>> bitstream form (because they take the full slice NAL unit), see the
>>>>>>> discussions in this thread:
>>>>>>> media: docs-rst: Document m2m stateless video decoder interface
>>>>>>
>>>>>> Stateless just mean it wonât track the previous result, but I donât
>>>>>> think you can define what a date the hardware would need. Even you
>>>>>> just build a dpb for the decoder, it is still stateless, but parsing
>>>>>> less or more data from the bitstream doesnât stop a decoder become a
>>>>>> stateless decoder.
>>>>>
>>>>> Yes fair enough, the format in which the hardware decoder takes the
>>>>> bitstream parameters does not make it stateless or stateful per-se.
>>>>> It's just that stateless decoders should have no particular reason for
>>>>> parsing the bitstream on their own since the hardware can be designed
>>>>> with registers for each relevant bitstream element to configure the
>>>>> decoding pipeline. That's how GPU-based decoder implementations are
>>>>> implemented (VAAPI/VDPAU/NVDEC, etc).
>>>>>
>>>>> So the format we have agreed on so far for the stateless interface is
>>>>> to pass parsed elements via v4l2 control structures.
>>>>>
>>>>> If the hardware can only work by parsing the bitstream itself, I'm not
>>>>> sure what the best solution would be. Reconstructing the bitstream in
>>>>> the kernel is a pretty bad option, but so is parsing in the kernel or
>>>>> having the data both in parsed and raw forms. Do you see another
>>>>> possibility?
>>>>
>>>> Is reconstructing the bitstream so bad? The v4l2 controls provide a
>>>> generic interface to an encoded format which the driver needs to
>>>> convert into a sequence that the hardware can understand. Typically
>>>> this is done by populating hardware-specific structures. Can't we
>>>> consider that in this specific instance, the hardware-specific
>>>> structure just happens to be identical to the original bitstream
>>>> format?
>>>
>>> At maximum allowed bitrate for let's say HEVC (940MB/s iirc), yes, it
>>> would be really really bad. In GStreamer project we have discussed for
>>> a while (but have never done anything about) adding the ability through
>>> a bitmask to select which part of the stream need to be parsed, as
>>> parsing itself was causing some overhead. Maybe similar thing applies,
>>> though as per our new design, it's the fourcc that dictate the driver
>>> behaviour, we'd need yet another fourcc for drivers that wants the full
>>> bitstream (which seems odd if you have already parsed everything, I
>>> think this need some clarification).
>>
>> Note that I am not proposing to rebuild the *entire* bitstream
>> in-kernel. What I am saying is that if the hardware interprets some
>> structures (like SPS/PPS) in their raw format, this raw format could
>> be reconstructed from the structures passed by userspace at negligible
>> cost. Such manipulation would only happen on a small amount of data.
>>
>> Exposing finer-grained driver requirements through a bitmask may
>> deserve more exploring. Maybe we could end with a spectrum of
>> capabilities that would allow us to cover the range from fully
>> stateless to fully stateful IPs more smoothly. Right now we have two
>> specifications that only consider the extremes of that range.
>
> I gave it a bit more thought and if we combine what Nicolas suggested
> about the bitmask control with the userspace providing the full
> bitstream in the OUTPUT buffers, split into some logical units and
> "tagged" with their type (e.g. SPS, PPS, slice, etc.), we could
> potentially get an interface that would work for any kind of decoder I
> can think of, actually eliminating the boundary between stateful and
> stateless decoders.
I agree with this idea, that is what I want calling memory region description while I am still struggling with userspace to post my driver demo.
>
> For example, a fully stateful decoder would have the bitmask control
> set to 0 and accept data from all the OUTPUT buffers as they come. A
> decoder that doesn't do any parsing on its own would have all the
> valid bits in the bitmask set and ignore the data in OUTPUT buffers
> tagged as any kind of metadata. And then, we could have any cases in
> between, including stateful decoders which just can't parse the stream
> on their own, but still manage anything else themselves, or stateless
> ones which can parse parts of the stream, like the rk3399 vdec can
> parse the H.264 slice headers on its own.
>
Actually not, the rkvdec and rkhevc can parse most but not all syntax sections.
Besides the vp9 decoder of rkvdec wonât parse most of the syntax.

I talked to some rockchip staff about the performance problem of reconstruction bitstream after yesterday arguing with tfiga at IRC yesterday. Although 1ms looks small to those decoder which can decode a picture of a UHD 4K HEVC videos in 9ms, it is enough for 60fps. But how about a higher frame rate like 120fps or 240fps and when it comes to 8K which is used in Japan broadcast.

I would bring more detail in the FOSDEM 2019, I may stay at graphics devroom at Saturday.
> That could potentially let us completely eliminate the distinction
> between the stateful and stateless interfaces and just have one that
> covers both.
>
> Thoughts?
>
> Best regards,
> Tomasz