Re: [PATCH v2 1/5] drm/rockchip: fix fb references in async update
From: Boris Brezillon
Date: Tue Mar 12 2019 - 11:52:53 EST
On Tue, 12 Mar 2019 12:34:45 -0300
Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote:
> On 3/12/19 3:34 AM, Boris Brezillon wrote:
> > On Mon, 11 Mar 2019 23:21:59 -0300
> > Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote:
> >
> >> In the case of async update, modifications are done in place, i.e. in the
> >> current plane state, so the new_state is prepared and the new_state is
> >> cleanup up (instead of the old_state, diferrently on what happen in a
> >
> > ^ cleaned up ^ differently (but maybe
> > "unlike what happens" is more appropriate here).
> >
> >> normal sync update).
> >> To cleanup the old_fb properly, it needs to be placed in the new_state
> >> in the end of async_update, so cleanup call will unreference the old_fb
> >> correctly.
> >>
> >> Also, the previous code had a:
> >>
> >> plane_state = plane->funcs->atomic_duplicate_state(plane);
> >> ...
> >> swap(plane_state, plane->state);
> >>
> >> if (plane->state->fb && plane->state->fb != new_state->fb) {
> >> ...
> >> }
> >>
> >> Which was wrong, as the fb were just assigned to be equal, so this if
> >> statement nevers evaluates to true.
> >>
> >> Another details is that the function drm_crtc_vblank_get() can only be
> >> called when vop->is_enabled is true, otherwise it has no effect and
> >> trows a WARN_ON().
> >>
> >> Calling drm_atomic_set_fb_for_plane() (which get a referent of the new
> >> fb and pus the old fb) is not required, as it is taken care by
> >> drm_mode_cursor_universal() when calling
> >> drm_atomic_helper_update_plane().
> >>
> >> Signed-off-by: Helen Koike <helen.koike@xxxxxxxxxxxxx>
> >>
> >> ---
> >> Hello,
> >>
> >> I tested on the rockchip ficus v1.1 using igt plane_cursor_legacy and
> >> kms_cursor_legacy and I didn't see any regressions.
> >>
> >> Changes in v2: None
> >>
> >> drivers/gpu/drm/rockchip/rockchip_drm_vop.c | 42 ++++++++++++---------
> >> 1 file changed, 24 insertions(+), 18 deletions(-)
> >>
> >> diff --git a/drivers/gpu/drm/rockchip/rockchip_drm_vop.c b/drivers/gpu/drm/rockchip/rockchip_drm_vop.c
> >> index c7d4c6073ea5..a1ee8c156a7b 100644
> >> --- a/drivers/gpu/drm/rockchip/rockchip_drm_vop.c
> >> +++ b/drivers/gpu/drm/rockchip/rockchip_drm_vop.c
> >> @@ -912,30 +912,31 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane,
> >> struct drm_plane_state *new_state)
> >> {
> >> struct vop *vop = to_vop(plane->state->crtc);
> >> - struct drm_plane_state *plane_state;
> >> + struct drm_framebuffer *old_fb = plane->state->fb;
> >>
> >> - plane_state = plane->funcs->atomic_duplicate_state(plane);
> >> - plane_state->crtc_x = new_state->crtc_x;
> >> - plane_state->crtc_y = new_state->crtc_y;
> >> - plane_state->crtc_h = new_state->crtc_h;
> >> - plane_state->crtc_w = new_state->crtc_w;
> >> - plane_state->src_x = new_state->src_x;
> >> - plane_state->src_y = new_state->src_y;
> >> - plane_state->src_h = new_state->src_h;
> >> - plane_state->src_w = new_state->src_w;
> >> -
> >> - if (plane_state->fb != new_state->fb)
> >> - drm_atomic_set_fb_for_plane(plane_state, new_state->fb);
> >> -
> >> - swap(plane_state, plane->state);
> >> -
> >> - if (plane->state->fb && plane->state->fb != new_state->fb) {
> >> + /*
> >> + * A scanout can still be occurring, so we can't drop the reference to
> >> + * the old framebuffer. To solve this we get a reference to old_fb and
> >> + * set a worker to release it later.
> >
> > Hm, doesn't look like an async update to me if we have to wait for the
> > next VBLANK to happen to get the new content on the screen. Maybe we
> > should reject async updates when old_fb != new_fb in the rk
> > ->async_check() hook.
>
> Unless I am misunderstanding this, we don't wait here, we just grab a
> reference to the fb in case it is being still used by the hw, so it
> doesn't get released prematurely.
I was just reacting to the comment that says the new FB should stay
around until the next VBLANK event happens. If the FB must stay around
that probably means the HW is still using, which made me wonder if this
HW actually supports async update (where async means "update now and
don't care about about tearing"). Or maybe it takes some time to switch
to the new FB and waiting for the next VBLANK to release the old FB was
an easy solution to not wait for the flip to actually happen in
->async_update() (which is kind of a combination of async+non-blocking).
Anyway, let's keep it like that.