Re: [PATCH] drm/v3d: Use the new shmem helpers to reduce driver boilerplate.
From: Eric Anholt
Date: Thu Mar 14 2019 - 15:11:58 EST
Rob Herring <robh@xxxxxxxxxx> writes:
> On Thu, Mar 14, 2019 at 11:34 AM Eric Anholt <eric@xxxxxxxxxx> wrote:
>>
>> The new shmem helpers from Noralf and Rob abstract out a bunch of our
>> BO creation and mapping code.
>>
>> v2: Use the new sgt getter, and flag pages as dirty before freeing.
>>
>> Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
>> ---
>> drivers/gpu/drm/v3d/Kconfig | 1 +
>> drivers/gpu/drm/v3d/v3d_bo.c | 317 ++++++++++------------------------
>> drivers/gpu/drm/v3d/v3d_drv.c | 27 +--
>> drivers/gpu/drm/v3d/v3d_drv.h | 14 +-
>> drivers/gpu/drm/v3d/v3d_gem.c | 12 +-
>> drivers/gpu/drm/v3d/v3d_irq.c | 8 +-
>> drivers/gpu/drm/v3d/v3d_mmu.c | 11 +-
>> 7 files changed, 120 insertions(+), 270 deletions(-)
>
>> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
>> index 945eaaaad016..b84d89c7b3fb 100644
>> --- a/drivers/gpu/drm/v3d/v3d_gem.c
>> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
>> @@ -201,7 +201,8 @@ v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
>>
>> for (i = 0; i < bo_count; i++) {
>> /* XXX: Use shared fences for read-only objects. */
>> - reservation_object_add_excl_fence(bos[i]->base.resv, fence);
>> + reservation_object_add_excl_fence(bos[i]->base.base.resv,
>> + fence);
>
> All these 'bos[i]->base.base' occurrences are not the prettiest.
> Changing your bos array to a struct drm_gem_object ** instead would
> help. That's what I did for panfrost. Though I've not looked at were
> you actually need the v3d_bo.
Agreed that would probably be a goodcleanup, but I'm hoping I can land
the compute shaders first. I've been doing a lot of rebasing of that
series and I want to just get it done.
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