[PATCH 17/27] x86/fpu: Always store the registers in copy_fpstate_to_sigframe()

From: Sebastian Andrzej Siewior
Date: Wed Apr 03 2019 - 12:43:53 EST


From: Rik van Riel <riel@xxxxxxxxxxx>

copy_fpstate_to_sigframe() stores the registers directly to user space.
This is okay because the FPU register are valid and saving it directly
avoids saving it into kernel memory and making a copy.
Howeverâ We can't keep doing this if we are going to restore the FPU
registers on the return to userland. It is possible that the FPU
registers will be invalidated in the middle of the save operation and
this should be done with disabled preemption / BH.

Save the FPU registers to task's FPU struct and copy them to the user
memory later on.

This code is extracted from an earlier version of the patchset while
there still was lazy-FPU on x86.

Signed-off-by: Rik van Riel <riel@xxxxxxxxxxx>
Signed-off-by: Sebastian Andrzej Siewior <bigeasy@xxxxxxxxxxxxx>
---
arch/x86/kernel/fpu/signal.c | 19 ++++++++++++++-----
1 file changed, 14 insertions(+), 5 deletions(-)

diff --git a/arch/x86/kernel/fpu/signal.c b/arch/x86/kernel/fpu/signal.c
index 6475320939ce3..e565881678a87 100644
--- a/arch/x86/kernel/fpu/signal.c
+++ b/arch/x86/kernel/fpu/signal.c
@@ -144,8 +144,8 @@ static inline int copy_fpregs_to_sigframe(struct xregs_state __user *buf)
* buf == buf_fx for 64-bit frames and 32-bit fsave frame.
* buf != buf_fx for 32-bit frames with fxstate.
*
- * Save the state directly to the user frame pointed by the aligned pointer
- * 'buf_fx'.
+ * Save the state to task's fpu->state and then copy it to the user frame
+ * pointed by the aligned pointer 'buf_fx'.
*
* If this is a 32-bit frame with fxstate, put a fsave header before
* the aligned state at 'buf_fx'.
@@ -155,6 +155,8 @@ static inline int copy_fpregs_to_sigframe(struct xregs_state __user *buf)
*/
int copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size)
{
+ struct fpu *fpu = &current->thread.fpu;
+ struct xregs_state *xsave = &fpu->state.xsave;
struct task_struct *tsk = current;
int ia32_fxstate = (buf != buf_fx);

@@ -169,9 +171,16 @@ int copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size)
sizeof(struct user_i387_ia32_struct), NULL,
(struct _fpstate_32 __user *) buf) ? -1 : 1;

- /* Save the live register state to the user directly. */
- if (copy_fpregs_to_sigframe(buf_fx))
- return -1;
+ copy_fpregs_to_fpstate(fpu);
+
+ if (using_compacted_format()) {
+ if (copy_xstate_to_user(buf_fx, xsave, 0, size))
+ return -1;
+ } else {
+ fpstate_sanitize_xstate(fpu);
+ if (__copy_to_user(buf_fx, xsave, fpu_user_xstate_size))
+ return -1;
+ }

/* Save the fsave header for the 32-bit frames. */
if ((ia32_fxstate || !use_fxsr()) && save_fsave_header(tsk, buf))
--
2.20.1