[PATCH v2 0/5] V3D CSD support, implicit sync fix.

From: Eric Anholt
Date: Tue Apr 16 2019 - 18:59:04 EST


This is a resend of my April 1st series, rebased on the merge of the
fence array helpers, and with little fixes for bugs reported by static
analysis and one minor race fix I noticed while re-reviewing.

Eric Anholt (5):
drm/v3d: Switch the type of job-> to reduce casting.
drm/v3d: Refactor job management.
drm/v3d: Add support for compute shader dispatch.
drm/v3d: Drop reservation of a shared slot in the dma-buf
reservations.
drm/v3d: Add missing implicit synchronization.

drivers/gpu/drm/v3d/v3d_debugfs.c | 22 ++
drivers/gpu/drm/v3d/v3d_drv.c | 10 +-
drivers/gpu/drm/v3d/v3d_drv.h | 104 +++---
drivers/gpu/drm/v3d/v3d_fence.c | 2 +
drivers/gpu/drm/v3d/v3d_gem.c | 548 +++++++++++++++++++-----------
drivers/gpu/drm/v3d/v3d_irq.c | 24 +-
drivers/gpu/drm/v3d/v3d_regs.h | 73 ++++
drivers/gpu/drm/v3d/v3d_sched.c | 380 ++++++++++++++-------
drivers/gpu/drm/v3d/v3d_trace.h | 94 +++++
include/uapi/drm/v3d_drm.h | 28 ++
10 files changed, 908 insertions(+), 377 deletions(-)

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2.20.1