Re: [PATCH v4] media: docs-rst: Document m2m stateless video decoder interface

From: Nicolas Dufresne
Date: Wed Apr 17 2019 - 12:17:38 EST


Le mardi 16 avril 2019 Ã 09:37 +0200, Paul Kocialkowski a Ãcrit :
> Hi,
>
> Le lundi 15 avril 2019 Ã 11:30 -0400, Nicolas Dufresne a Ãcrit :
> > Le lundi 15 avril 2019 Ã 15:26 +0200, Paul Kocialkowski a Ãcrit :
> > > Hi,
> > >
> > > On Mon, 2019-04-15 at 08:24 -0400, Nicolas Dufresne wrote:
> > > > Le lundi 15 avril 2019 Ã 09:58 +0200, Paul Kocialkowski a Ãcrit :
> > > > > Hi,
> > > > >
> > > > > On Sun, 2019-04-14 at 18:38 -0400, Nicolas Dufresne wrote:
> > > > > > Le dimanche 14 avril 2019 Ã 18:41 +0200, Paul Kocialkowski a Ãcrit :
> > > > > > > Hi,
> > > > > > >
> > > > > > > Le vendredi 12 avril 2019 Ã 16:47 -0400, Nicolas Dufresne a Ãcrit :
> > > > > > > > Le mercredi 06 mars 2019 Ã 17:00 +0900, Alexandre Courbot a Ãcrit :
> > > > > > > > > Documents the protocol that user-space should follow when
> > > > > > > > > communicating with stateless video decoders.
> > > > > > > > >
> > > > > > > > > The stateless video decoding API makes use of the new request and tags
> > > > > > > > > APIs. While it has been implemented with the Cedrus driver so far, it
> > > > > > > > > should probably still be considered staging for a short while.
> > > > > > >
> > > > > > > [...]
> > > > > > >
> > > > > > > > From an IRC discussion with Paul and some more digging, I have found a
> > > > > > > > design problem in the decoding process.
> > > > > > > >
> > > > > > > > In H264 and HEVC you can have multiple decoding unit per frames
> > > > > > > > (slices). This type of encoding is increasingly popular, specially for
> > > > > > > > low latency streaming use cases. The wording of this spec does allow
> > > > > > > > for the notion of decoding unit, and in practice it has been proven to
> > > > > > > > work through some RFC FFMPEG patches and the Cedrus driver. But
> > > > > > > > something important to know is that the FFMPEG RFC implements decoding
> > > > > > > > in lock steps. Which means:
> > > > > > > >
> > > > > > > > 1. It queues a single free capture buffer
> > > > > > > > 2. It queues an output buffer, set controls, queue the request
> > > > > > > > 3. It waits for a capture buffer to reach state done
> > > > > > > > 4. It dequeues that capture buffer, and queue it back again
> > > > > > > > 5. And then it runs step 2,4,3 again with following slices, until we
> > > > > > > > have a complete frame. After what, it restart at step 1
> > > > > > > >
> > > > > > > > So the implementation makes no use of the queues. There is no batch
> > > > > > > > processing, so we might not be able to reach the maximum hardware
> > > > > > > > throughput.
> > > > > > > >
> > > > > > > > So the optimal method would look like the following, but there comes
> > > > > > > > the design issue.
> > > > > > > >
> > > > > > > > 1. Queue a single free capture buffer
> > > > > > > > 2. Queue output buffer for slice 1, set controls, queue the request
> > > > > > > > 3. Queue output buffer for slice 2, set controls, queue the request
> > > > > > > > 4. Wait for completion
> > > > > > > >
> > > > > > > > The problem is in step 4. Completion means that the capture buffer done
> > > > > > > > decoding a single unit. So assuming the driver supports matching the
> > > > > > > > timestamp against the queued buffer, instead of waiting for a new
> > > > > > > > buffer, the driver would have to mark twice the same buffer to done
> > > > > > > > state, which is just not working to inform userspace that all slices
> > > > > > > > are decoded into the one capture buffer they share.
> > > > > > >
> > > > > > > Interestingly, I'm experiencing the exact same problem dealing with a
> > > > > > > 2D graphics blitter that has limited ouput scaling abilities which
> > > > > > > imply handlnig a large scaling operation as multiple clipped smaller
> > > > > > > scaling operations. The issue is basically that multiple jobs have to
> > > > > > > be submitted to complete a single frame and relying on an indication
> > > > > > > from the destination buffer (such as a fence) doesn't work to indicate
> > > > > > > that all the operations were completed, since we get the indication at
> > > > > > > each step instead of at the end of the batch.
> > > > > > >
> > > > > > > One idea I see to solve this is to have a notion of batch in the driver
> > > > > > > (for our situation, that would be in v4l2) and provide means to get a
> > > > > > > done indication for that entity.
> > > > > > >
> > > > > > > I think we could extend the request API to allow this. We already
> > > > > > > represent requests as individual file descriptors, we could totally
> > > > > > > group requests in batches and get a sync fd for the batch to poll on
> > > > > > > when we need to return the frames. It would be good if we could expose
> > > > > > > this in a way that makes it work with DRM as an in fence for display.
> > > > > > > Then we can pretty much schedule our flip + decoding together (which is
> > > > > > > quite nice to have when we're running late on the decoding side).
> > > > > > >
> > > > > > > What do you think?
> > > > > > >
> > > > > > > It feels to me like the request API was designed to open up the way for
> > > > > > > these kinds of improvements, so I'm sure we can find an agreeable
> > > > > > > solution that extends the API.
> > > > > > >
> > > > > > > > To me, multi slice encoded stream are just too common, and they will
> > > > > > > > also exist for AV1. So we really need a solution to this that does not
> > > > > > > > require operating in lock steps. Specially that some HW can decode
> > > > > > > > multiple slices in parallel (multi core), we would not want to prevent
> > > > > > > > that HW from being used efficiently. On top of this, we need a solution
> > > > > > > > so that we can also keep queuing slice of the following frames if they
> > > > > > > > arrive before decoding is done.
> > > > > > >
> > > > > > > Agreed.
> > > > > > >
> > > > > > > > I don't have a solution yet myself, but it would be nice to come up
> > > > > > > > with something before we freeze this API.
> > > > > > >
> > > > > > > I think it's rather independent from the codec used and this is
> > > > > > > something that should be handled at the request API level.
> > > > > > >
> > > > > > > I'm not sure we can always expect the hardware to be able to operate on
> > > > > > > a per-slice basis. I think it would be useful to reflect this in the
> > > > > > > pixel format, so that we also have a possibility for a gathered slice
> > > > > > > buffer (as the spec currently mentions for mpeg-2) for legacy decoder
> > > > > > > hardware that will need to decode one frame in one go from a contiguous
> > > > > > > buffer with all the slice data appended.
> > > > > > >
> > > > > > > This updates my pixel format proposition from IRC to the following:
> > > > > > > - V4L2_PIXFMT_H264_SLICE_APPENDED: single buffer for all the slices
> > > > > > > (appended buffer), slice params as v4l2 control (legacy);
> > > > > >
> > > > > > SLICE_RAW_APPENDED ? Or FRAMED_SLICES_RAW ? You would need a new
> > > > > > control for the NAL index, as there is no way to figure-out otherwise.
> > > > > > I would not add this format unless a specific HW need it.
> > > > >
> > > > > I don't really like using "raw" as a distinguisher: I don't think it's
> > > > > explicit enough. The idea here is to reflect that there is only one
> > > > > slice exposed, which is the appended result of all the frame slices
> > > > > with a single v4l2 control.
> > > >
> > > > RAW in this context was suggested to reflect the fact there is no
> > > > header, no slice header and that emulation prevention bytes has been
> > > > removed and replaces by the real values.
> > >
> > > That could also be understood as "slice params coded raw", which is the
> > > opposite of what it describes, hence my reluctance.
> > >
> > > > Just SLICE alone was much worst.
> > >
> > > Keep in mind that we already have a MPEG2_SLICE format in the public
> > > API. We should probably decide what it should become based on the
> > > outcome of this discussion.
> > >
> > > > There is to many properties to this type of H264 buffer to
> > > > encode everything into the name, so what will really matter in the end
> > > > if the documentation. Feel free to propose a better name.
> > >
> > > Agreed, it's a side point. I always find it hard to find naming good,
> > > as well as finding good naming (my suggestions aren't really top-notch
> > > either).
> > >
> > > Here is another proposition:
> > > - SLICE_PARSED
> > > - SLICE_ANNEX_B
> > > - SLICE_PARSED_ANNEX_B
> >
> > Ok, we'll keep working on that then, naming is hard. I guess by PARSED
> > you meant that the slice headers are passed as controls, and that
> > indeed make sense.
>
> Yep, that's right.
>
> > But I really thought all stateless decoder would required that. A
> > hard bet obviously.
>
> Well, I think that's a debate on its own. A strict interpretation of
> stateless could be that the decoder does not internally keep track of
> the reference frames and any frame can be decoded at any time (at the
> condition that the reference frames data is around). This doesn't have
> to be correlated with whether the decoder will take the slice header in
> raw or parsed format, after all.
>
> Note that in cedrus, our decoder still has some state, but we get to
> decide where that state is stored, which makes the whole thing
> stateless since we can bring the state we need dynamically without
> involving the hardware.

In general, we say stateless from a HW point of view. It simply means
that the HW (the accelerator) can be multiplexed to process several
independent streams. While with stateful firmware, you generally can't
save the state, and ends up with a specific number of concurrent stream
(scheduling happens in the firmware). There is exception to that of
course, the newest Amlogic/Meson video decoder allow for saving the
decoder state. The registers are undocumented, since they are filled by
the HW parser, but it's separated in a way that we could multiplex.

Of course we do have a state in our drivers. Each time you open an m2m
device, you create an new instance which will keep track of done jobs,
pending jobs, active format, allocated memory, etc.

>
> > > > > > > - V4L2_PIXFMT_H264_SLICE: one buffer/slice, slice params as control;
> > > > > > >
> > > > > > > - V4L2_PIXFMT_H264_SLICE_ANNEX_B: one buffer/slice in annex-b format,
> > > > > > > slice params encoded in the buffer;
> > > > > >
> > > > > > We are still working on this one, this format will be used by Rockchip
> > > > > > driver for sure, but this needs clarification and maybe a rename if
> > > > > > it's not just one slice per buffer.
> > > > >
> > > > > I thought the decoder also needed the parse slice data? At least IIRC
> > > > > for Tegra, we need Annex-B format and a parsed slice header (so the
> > > > > next one).
> > > >
> > > > Yes, in every cases, the HW will parse the slice data.
> > >
> > > Ah sorry, I meant "need the parsed slice data" (missed the d), as in,
> > > some decoders will need annex-b format but won't parse the slice header
> > > on their own, so they also need the parsed slice header control.
> > > Don't ask why...
> > >
> > > In my proposition from above, that would be: SLICE_PARSED_ANNEX_B.
> > >
> > > > It's possible
> > > > that Tegra have a matching format as Rockchip, someone would need to do
> > > > a proper integration to verify. But the driver does not need the
> > > > following one, that is specific to ANNEX-B parsing.
> > > >
> > > > > > > - V4L2_PIXFMT_H264_SLICE_MIXED: one buffer/slice in annex-b format,
> > > > > > > slice params encoded in the buffer and in slice params control;
> > > > > > >
> > > > > > > Also, we need to make sure to have a per-slice bit offset to the
> > > > > > > encoded data in the slice params control so that the same slice buffer
> > > > > > > can be used with any of the _SLICE formats (e.g. ffmpeg would only have
> > > > > > > an annex-b slice and use any of the formats with it).
> > > > > >
> > > > > > Ah, I we are saying the same.
> > > > > >
> > > > > > > For the legacy format, we need to specify that the appended slices
> > > > > > > don't repeat the annex-b start code and NAL header.
> > > > > >
> > > > > > I'm not sure this one make sense. the NAL header for each slices of one
> > > > > > frames are not always identical.
> > > > >
> > > > > Yes but that's pretty much the point of the legacy format: to only
> > > > > expose a single slice buffer and slice header (even in cases where the
> > > > > bitstream codes them in multiple distinct ones).
> > > > >
> > > > > We can't expect this to work in every case, that's why it's a legacy
> > > > > format. It seems to work pretty well for cedrus so far.
> > > >
> > > > I'm not sure I follow you, what Cedrus does should be changed to
> > > > whatever we decide as a final API, we should not maintain two formats.
> > >
> > > That point has me hesitating. It depends on whether we can expect to
> > > see hardware implementations with no support whatsoever for multi-slice
> > > per frame and just expect an aggregated buffer of slice compressed
> > > data. This is one operation mode that the Allwinner VPU supports.
> > >
> > > The point is not to use it in Cedrus since our VPU can operate per-
> > > slice, but to allow supporting hardware decoders that can't do that in
> > > the future.
> > >
> > > I'm not sure it's healthy to make it a hard requirement for H.264
> > > decoding to operate per-slice. Does that seem too far-fetched from your
> > > perspective? I seem to recall from a discussion that some legacy
> > > hardware only handles single-slices frames, but I may be wrong.
> > >
> > > > Also, what works for Cedrus is that a each buffers must have a single
> > > > slice regardless how many slices per frame. And this is what I expect
> > > > from most stateless HW.
> > >
> > > Currently, we append all the slices into one buffer and decode it in
> > > one go with a slightly hacked slice params to reflect that. But of
> > > course, we should be operating per-slice.
> > >
> > > > This is how it works in VAAPI and VDPAU as an
> > > > example. Just for the reference, the API in VAAPI is (pseudo code, I
> > > > can't remember the exact name):
> > > >
> > > > - beginPicture()
> > > > - decodeSlice() *
> > > > - endPicture()
> > > >
> > > > So the accelerator is told explicitly when a frame start/end, but also
> > > > it's told explicitly in which buffer to decode the frame to.
> > >
> > > Yes definitely. We're also given all the parsed bitstream elements in
> > > the right order so that we could already start queuing requests when
> > > each slice is passed, and just wait for completion at endPicture.
> > >
> > > > > We could also decide to ditch the legacy idea altogether and only
> > > > > specify formats that operate on a per-slice basis, but I'm afraid we'll
> > > > > find decoders that can only take a single slice per buffer.
> > > >
> > > > It's impossible for a compliant decoder to only support 1 slice per
> > > > frame, so I don't follow you on this one. Also, I don't understand what
> > > > difference you see between per-slice basis and single slice per buffer.
> > >
> > > Okay that's exactly what I wanted to know: whether it makes any sense
> > > to build a decoder that only operates per-frame and not per-slice.
> > > If you are confident we won't see that in the wild, we can make it an
> > > API requirement to operate per-slice.
> >
> > There is probably a small distinction to make between supporting
> > multiple slices per frame and operating per slice. It's nice to know
> > that Cedrus support both. As we discussed today on IRC, if we introduce
> > a flag that tells the driver when the last slice of a frame is passed,
> > it would be relatively simple for the driver to do decide what to do.
> > Of course if the HW have a limitation of one allocation, it might not
> > be fully optimal as it would have to copy.
> >
> > But as this is stateless decoder, I'm more inclined in introducing a
> > format that means just that, leaving it to userspace to do that right
> > packing.
> >
> > > > > When decoding a multi-slice frame in that setup, I think we'll be
> > > > > better off with an appended buffer containing all the slices for the
> > > > > frame instead of passing only a the first slice.
> > > >
> > > > Appended slices requires extra controls, but also introduce a lot more
> > > > decoding latency. As soon as we add the missing frame boundary
> > > > signalling, it should be really trivial for a driver to wait until it
> > > > received all slices before starting the decoding if that is a HW
> > > > requirement.
> > >
> > > Well, I don't really like the idea of the driver being aware of any of
> > > that (IMO the logic should be in the media core, not the driver).
> > >
> > > If a driver can't do multiple slices, it shouldn't be up to the driver
> > > to gather them together. But anyway, if you think we won't ever see
> > > this kind of hardware, we can just drop the whole idea.
> >
> > A compliant HW will support multiple slices per frame, that's not
> > really optional. But it may require all slices to be packed in a single
> > allocation, in which case it could copy, or we can just have a
> > dedicated format for this behaviour.
>
> I was thinking of allowing this by default with bit offsets to the
> slice. The main issue I see here will be trying to add new slice data
> to a buffer that was already queued (and might already be undergoing
> decoding), when submitting a new request to the batch (that may already
> have started decoding). We'd need a notion of "buffer partitions" or
> so.
>
> > > > > > > What do you think?
> > > > > > >
> > > > > > > > By the way, if we could queue
> > > > > > > > twice the same buffer, that would in principal work, but internally
> > > > > > > > there is only one state per buffer. If you do external allocation, then
> > > > > > > > in theory you could workaround that, but then it's ugly, because you'll
> > > > > > > > have two buffers with the same timestamp.
> > > > > > >
> > > > > > > One advantage of the request API is that buffers are actually queued
> > > > > > > when the request is processed, so this might not be too problematic.
> > > > > > >
> > > > > > > I think what we need boils down to:
> > > > > > > - Being able to queue the same output buffer to multiple requests,
> > > > > > > which the request API should already allow;
> > > > > > > - Being able to grab the right capture buffer based on the output
> > > > > > > timestamp so that the different requests for the slices are rendered to
> > > > > > > the same destination buffer.
> > > > > > >
> > > > > > > For the second point, I don't really have a clear idea of whether we
> > > > > > > can already expect v4l2 to allow picking a buffer that was marked done
> > > > > > > but was not de-queued by userspace yet. It might already be allowed and
> > > > > > > we could just implement something to lookup the buffer to grab by
> > > > > > > timestamp.
> > > > > >
> > > > > > An entirely difference solution that came to my mind in the last few
> > > > > > days would be to add a new buffer flag that would mean END_OF_FRAME (or
> > > > > > reused the generic LAST flag). This flag would be passed on the last
> > > > > > slice (if it is known that we are handling the last one) or in an empty
> > > > > > buffer if it is found through parsing the next following NAL. This is
> > > > > > inspired by the optional OMX END_OF_FRAME flag and RTP marker bit.
> > > > > > Though, if we make this flag mandatory, the driver could avoid marking
> > > > > > the frame done until all slices has been decoded. The cons is that
> > > > > > userpace is not informed when a specific slice is done decoding. This
> > > > > > is quite niche, but you can use this information along with the list of
> > > > > > macroblocks from the slice header so signal which portion of the image
> > > > > > is now ready for an hypothetical video processing. The pros is that
> > > > > > this solution can be per format, so this would not be needed for VP8 as
> > > > > > an example.
> > > > >
> > > > > Mhh, I don't really like the idea of setting an explicit order when
> > > > > there is really none. I guess the slices for a given frame can be
> > > > > decoded in whatever order, so I would like it better if we could just
> > > > > submit the batch of requests and be told when the batch is done,
> > > > > instead of specifying an explicit order and waiting for the last buffer
> > > > > to be marked done.
> > > > >
> > > > > And I think this batch idea could apply to other things than video
> > > > > decoding, so it feels good to have it as the highest level we can in
> > > > > media/v4l2.
> > > >
> > > > I haven't said anything about order. I believe you can decode slice
> > > > out-of-order in H264 but it is likely not true for all formats. You are
> > > > again missing the point of decoding latency.
> > >
> > > Well, having an END_OF_FRAME flag on one of the slices pretty much
> > > implicitly defines an order (at least regarding this slice vs the
> > > others).
> >
> > No, the flag simply means that any following request will be on another
> > frame. It's more like "closing" the decoded frame. I believe you have a
> > good understanding of this proposal now after our IRC discussion.
>
> Yes and I think what you are suggesting makes good sense.
> For the record, we certainly need to take care that the end frame *and
> the previous ones* are finished before marking the buffers done, so
> that we can handle parallelized pipelines that may finish decoding in a
> different order than request submission order.
>
> > > > In live stream, the slices are transmitted over some serial link. If
> > > > you wait until you have all slice before you start decoding, you delay
> > > > further the moment the frame will be ready.
> > >
> > > So that means we need some ability to add requests to a batch while the
> > > batch is being handled. Seems a bit exotic but definitely legit, and it
> > > can probably be done. Userspace would know when it has submitted all
> > > the slices and move on to displaying the frame.
> > >
> > > > A lot of vendors make use
> > > > of this to reduce latency, and libWebRTC also makes use of this. So
> > > > being able to pass slices as part of a specific frame is rather
> > > > important. Otherwise vendor will keep doing their own stuff as the
> > > > Linux kernel API won't allow reaching their customers expectation.
> > >
> > > I fully agree we need to prepare for all these low-latency
> > > improvements. My goal is definitely to have something that can beat
> > > vendor-specific implementations in upstream, not just a proof of
> > > concept for half-baked decoding.
> >
> > Great.
> >
> > > > The batching capabilities should be used for the case the multiple
> > > > slices of a frame (or multiple slices of many frame is supported by the
> > > > HW) have been queued before the previous batch had completed.
> > > >
> > > > > > A third approach could be to use the encoded buffer state to track the
> > > > > > progress decoding that slice. Many driver will mark the buffer done as
> > > > > > soon as it is transferred to the accelerator, it does not always match
> > > > > > the moment that slice has been decoded. But has use said, we would need
> > > > > > to study if it make sense to let a driver pick by timestamp a buffer
> > > > > > that might already have reached done state. Other cons, is that polling
> > > > > > for buffer states on the capture queue won't mean anything anymore. But
> > > > > > combined with the FLAG, it would fix the cons of the FLAG solution.
> > > > >
> > > > > Well, I think we should keep the done operation as-is, only give it a
> > > > > different interpretation depending on whether the request is handled
> > > > > individually or as part of a batch. I really think we shouldn't rely on
> > > > > any buffer-level indication for completion when handling a batch, but
> > > > > rather have something about the batch entity itself.
> > > >
> > > > But then there is no way to know when the frame is decoded anymore,
> > > > because as soon as the first slice is decoded, the capture is done and
> > > > stay done. So what's your idea here, how to do you know your decoding
> > > > is complete if you haven't dequeue/queue the frame in between slices ?
> > >
> > > Yes, I was thinking of exposing a sync object as a fd that can be
> > > polled on, which would be associated with the request batch and
> > > signalled when completed. That's pretty much a standalone fence that's
> > > not backed by a buffer.
> > >
> > > I would like that to be importable as a DRM input fence (if possible at
> > > all), so we can schedule decoding and schedule a page flip for the
> > > capture buffer at the same time. Then the capture buffer can be
> > > displayed as soon as the decoding batch is done.
> >
> > We'll have to bring that one is a specific topic. Right now there is
> > many peaces missing on DRM side as you already know. Also, fences would
> > be delivered out-of-order (decoding order), we'd need strong doc to
> > help user-space figure-out how to use this.
>
> I think DRM is quite relevant nowadays when it comes to sync (but
> that's something missing from V4L2 as of now). Yes a big part of the
> logic is left to userspace since as you mention, decoding order !=
> display order.
>
> That means that fences are only relevant when we are sure that the
> decoded frame is to be displayed next and that we have already missed
> the target vblank where its flip should have been scheduled. As far as
> I can see, the fence can reduce the latency by one frame by scheduling
> the flip at the current vblank target still (instead of the next one
> where the frame is decoded), and letting it take effect "as soon as
> possible" (which might be before or after the next vblank).
>
> Cheers,
>
> Paul
>
> > > > > > > > An argument that was made early was that we don't need to support this
> > > > > > > > right away because userspace can combine all the slices into one
> > > > > > > > buffer. But for H264_SLICE_RAW format it's inconvenient, you'd need an
> > > > > > > > extra control to tell the driver the offset to each slices, because the
> > > > > > > > raw H264 does not have enough information to be parsed. RAW slice are
> > > > > > > > also I believe de-emulated, which means the code use to prevent having
> > > > > > > > pattern looking like a start code has been removed, so you cannot just
> > > > > > > > prepend start codes. De-emulation seems better placed in userspace if
> > > > > > > > the HW does not take care.
> > > > > > >
> > > > > > > Mhh I'd like to avoid having having to specify the offset to each slice
> > > > > > > for the legacy case. Just appending the encoded data (excluding slice
> > > > > > > header and start code) works for cedrus and I think it makes sense more
> > > > > > > generally. The idea is to only expose a single slice params and act as
> > > > > > > if it was just one big slice buffer.
> > > > > > >
> > > > > > > Come to think of it, maybe we need annex-b and mixed fashions of that
> > > > > > > legacy pixfmt too...
> > > > > > >
> > > > > > > > I also very dislike the idea that we would enforce merging all slice
> > > > > > > > into the same buffer. The entire purpose of slices and the reason they
> > > > > > > > are used in practice is that you can start decoding slices before you
> > > > > > > > have all slices of a frame. This reduce drastically the latency for
> > > > > > > > streaming use cases, like video conferencing. So forcing the merging of
> > > > > > > > slices is basically like pretending slices have no benefits.
> > > > > > >
> > > > > > > Of course, we don't want things to stay like this and this rework is
> > > > > > > definitely needed to get serious performance and latency going.
> > > > > > >
> > > > > > > One thing you should also be aware of: we're currently using a
> > > > > > > workqueue between the job done irq and scheduling the next frame (in
> > > > > > > v4l2 m2m).
> > > > > > >
> > > > > > > Maybe we could manage to fit that into an atomic path to schedule the
> > > > > > > next request in the previous job done irq context.
> > > > > > >
> > > > > > > > I have just exposed the problem I see for now, to see what comes up.
> > > > > > > > But I hope we be able to propose solution too in the short term (in no
> > > > > > > > one beats me at it).
> > > > > > >
> > > > > > > Seems that we have good grounds for a discussion!
> > > > > > >
> > > > > > > Cheers,
> > > > > > >
> > > > > > > Paul
> > > > > > >
> > > > > > > > > +
> > > > > > > > > +A typical frame would thus be decoded using the following sequence:
> > > > > > > > > +
> > > > > > > > > +1. Queue an ``OUTPUT`` buffer containing one unit of encoded bitstream data for
> > > > > > > > > + the decoding request, using :c:func:`VIDIOC_QBUF`.
> > > > > > > > > +
> > > > > > > > > + * **Required fields:**
> > > > > > > > > +
> > > > > > > > > + ``index``
> > > > > > > > > + index of the buffer being queued.
> > > > > > > > > +
> > > > > > > > > + ``type``
> > > > > > > > > + type of the buffer.
> > > > > > > > > +
> > > > > > > > > + ``bytesused``
> > > > > > > > > + number of bytes taken by the encoded data frame in the buffer.
> > > > > > > > > +
> > > > > > > > > + ``flags``
> > > > > > > > > + the ``V4L2_BUF_FLAG_REQUEST_FD`` flag must be set.
> > > > > > > > > +
> > > > > > > > > + ``request_fd``
> > > > > > > > > + must be set to the file descriptor of the decoding request.
> > > > > > > > > +
> > > > > > > > > + ``timestamp``
> > > > > > > > > + must be set to a unique value per frame. This value will be propagated
> > > > > > > > > + into the decoded frame's buffer and can also be used to use this frame
> > > > > > > > > + as the reference of another.
> > > > > > > > > +
> > > > > > > > > +2. Set the codec-specific controls for the decoding request, using
> > > > > > > > > + :c:func:`VIDIOC_S_EXT_CTRLS`.
> > > > > > > > > +
> > > > > > > > > + * **Required fields:**
> > > > > > > > > +
> > > > > > > > > + ``which``
> > > > > > > > > + must be ``V4L2_CTRL_WHICH_REQUEST_VAL``.
> > > > > > > > > +
> > > > > > > > > + ``request_fd``
> > > > > > > > > + must be set to the file descriptor of the decoding request.
> > > > > > > > > +
> > > > > > > > > + other fields
> > > > > > > > > + other fields are set as usual when setting controls. The ``controls``
> > > > > > > > > + array must contain all the codec-specific controls required to decode
> > > > > > > > > + a frame.
> > > > > > > > > +
> > > > > > > > > + .. note::
> > > > > > > > > +
> > > > > > > > > + It is possible to specify the controls in different invocations of
> > > > > > > > > + :c:func:`VIDIOC_S_EXT_CTRLS`, or to overwrite a previously set control, as
> > > > > > > > > + long as ``request_fd`` and ``which`` are properly set. The controls state
> > > > > > > > > + at the moment of request submission is the one that will be considered.
> > > > > > > > > +
> > > > > > > > > + .. note::
> > > > > > > > > +
> > > > > > > > > + The order in which steps 1 and 2 take place is interchangeable.
> > > > > > > > > +
> > > > > > > > > +3. Submit the request by invoking :c:func:`MEDIA_REQUEST_IOC_QUEUE` on the
> > > > > > > > > + request FD.
> > > > > > > > > +
> > > > > > > > > + If the request is submitted without an ``OUTPUT`` buffer, or if some of the
> > > > > > > > > + required controls are missing from the request, then
> > > > > > > > > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` will return ``-ENOENT``. If more than one
> > > > > > > > > + ``OUTPUT`` buffer is queued, then it will return ``-EINVAL``.
> > > > > > > > > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` returning non-zero means that no
> > > > > > > > > + ``CAPTURE`` buffer will be produced for this request.
> > > > > > > > > +
> > > > > > > > > +``CAPTURE`` buffers must not be part of the request, and are queued
> > > > > > > > > +independently. They are returned in decode order (i.e. the same order as coded
> > > > > > > > > +frames were submitted to the ``OUTPUT`` queue).
> > > > > > > > > +
> > > > > > > > > +Runtime decoding errors are signaled by the dequeued ``CAPTURE`` buffers
> > > > > > > > > +carrying the ``V4L2_BUF_FLAG_ERROR`` flag. If a decoded reference frame has an
> > > > > > > > > +error, then all following decoded frames that refer to it also have the
> > > > > > > > > +``V4L2_BUF_FLAG_ERROR`` flag set, although the decoder will still try to
> > > > > > > > > +produce a (likely corrupted) frame.
> > > > > > > > > +
> > > > > > > > > +Buffer management while decoding
> > > > > > > > > +================================
> > > > > > > > > +Contrary to stateful decoders, a stateless decoder does not perform any kind of
> > > > > > > > > +buffer management: it only guarantees that dequeued ``CAPTURE`` buffers can be
> > > > > > > > > +used by the client for as long as they are not queued again. "Used" here
> > > > > > > > > +encompasses using the buffer for compositing or display.
> > > > > > > > > +
> > > > > > > > > +A dequeued capture buffer can also be used as the reference frame of another
> > > > > > > > > +buffer.
> > > > > > > > > +
> > > > > > > > > +A frame is specified as reference by converting its timestamp into nanoseconds,
> > > > > > > > > +and storing it into the relevant member of a codec-dependent control structure.
> > > > > > > > > +The :c:func:`v4l2_timeval_to_ns` function must be used to perform that
> > > > > > > > > +conversion. The timestamp of a frame can be used to reference it as soon as all
> > > > > > > > > +its units of encoded data are successfully submitted to the ``OUTPUT`` queue.
> > > > > > > > > +
> > > > > > > > > +A decoded buffer containing a reference frame must not be reused as a decoding
> > > > > > > > > +target until all the frames referencing it have been decoded. The safest way to
> > > > > > > > > +achieve this is to refrain from queueing a reference buffer until all the
> > > > > > > > > +decoded frames referencing it have been dequeued. However, if the driver can
> > > > > > > > > +guarantee that buffer queued to the ``CAPTURE`` queue will be used in queued
> > > > > > > > > +order, then user-space can take advantage of this guarantee and queue a
> > > > > > > > > +reference buffer when the following conditions are met:
> > > > > > > > > +
> > > > > > > > > +1. All the requests for frames affected by the reference frame have been
> > > > > > > > > + queued, and
> > > > > > > > > +
> > > > > > > > > +2. A sufficient number of ``CAPTURE`` buffers to cover all the decoded
> > > > > > > > > + referencing frames have been queued.
> > > > > > > > > +
> > > > > > > > > +When queuing a decoding request, the driver will increase the reference count of
> > > > > > > > > +all the resources associated with reference frames. This means that the client
> > > > > > > > > +can e.g. close the DMABUF file descriptors of reference frame buffers if it
> > > > > > > > > +won't need them afterwards.
> > > > > > > > > +
> > > > > > > > > +Seeking
> > > > > > > > > +=======
> > > > > > > > > +In order to seek, the client just needs to submit requests using input buffers
> > > > > > > > > +corresponding to the new stream position. It must however be aware that
> > > > > > > > > +resolution may have changed and follow the dynamic resolution change sequence in
> > > > > > > > > +that case. Also depending on the codec used, picture parameters (e.g. SPS/PPS
> > > > > > > > > +for H.264) may have changed and the client is responsible for making sure that a
> > > > > > > > > +valid state is sent to the decoder.
> > > > > > > > > +
> > > > > > > > > +The client is then free to ignore any returned ``CAPTURE`` buffer that comes
> > > > > > > > > +from the pre-seek position.
> > > > > > > > > +
> > > > > > > > > +Pause
> > > > > > > > > +=====
> > > > > > > > > +
> > > > > > > > > +In order to pause, the client can just cease queuing buffers onto the ``OUTPUT``
> > > > > > > > > +queue. Without source bitstream data, there is no data to process and the codec
> > > > > > > > > +will remain idle.
> > > > > > > > > +
> > > > > > > > > +Dynamic resolution change
> > > > > > > > > +=========================
> > > > > > > > > +
> > > > > > > > > +If the client detects a resolution change in the stream, it will need to perform
> > > > > > > > > +the initialization sequence again with the new resolution:
> > > > > > > > > +
> > > > > > > > > +1. Wait until all submitted requests have completed and dequeue the
> > > > > > > > > + corresponding output buffers.
> > > > > > > > > +
> > > > > > > > > +2. Call :c:func:`VIDIOC_STREAMOFF` on both the ``OUTPUT`` and ``CAPTURE``
> > > > > > > > > + queues.
> > > > > > > > > +
> > > > > > > > > +3. Free all ``CAPTURE`` buffers by calling :c:func:`VIDIOC_REQBUFS` on the
> > > > > > > > > + ``CAPTURE`` queue with a buffer count of zero.
> > > > > > > > > +
> > > > > > > > > +4. Perform the initialization sequence again (minus the allocation of
> > > > > > > > > + ``OUTPUT`` buffers), with the new resolution set on the ``OUTPUT`` queue.
> > > > > > > > > + Note that due to resolution constraints, a different format may need to be
> > > > > > > > > + picked on the ``CAPTURE`` queue.
> > > > > > > > > +
> > > > > > > > > +Drain
> > > > > > > > > +=====
> > > > > > > > > +
> > > > > > > > > +In order to drain the stream on a stateless decoder, the client just needs to
> > > > > > > > > +wait until all the submitted requests are completed. There is no need to send a
> > > > > > > > > +``V4L2_DEC_CMD_STOP`` command since requests are processed sequentially by the
> > > > > > > > > +decoder.

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