Re: [PATCH] drm/msm/a6xx: No zap shader is not an error

From: Jordan Crouse
Date: Wed May 08 2019 - 11:30:38 EST


On Wed, May 08, 2019 at 06:06:52AM -0700, Rob Clark wrote:
> From: Rob Clark <robdclark@xxxxxxxxxxxx>
>
> Depending on platform firmware, a zap shader may not be required to take
> the GPU out of secure mode on boot, in which case we can just write
> RBBM_SECVID_TRUST_CNTL directly. Which we *mostly* handled, but missed
> clearing 'ret' resulting that hw_init() returned an error on these
> devices.
>
> Fixes: abccb9fe3267 drm/msm/a6xx: Add zap shader load
> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>

Woo, I'm glad we finally got a chance to verify this on both types of systems.

Acked-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx>

> ---
> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> index ec24508b9d68..e74dce474250 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> @@ -527,6 +527,7 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
> dev_warn_once(gpu->dev->dev,
> "Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
> gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
> + ret = 0;
> }
>
> out:
> --
> 2.20.1
>

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