Re: [RFC 3/3] arm64: dts: qcom: sdm845-cheza: delete zap-shader
From: Doug Anderson
Date: Wed May 15 2019 - 17:45:21 EST
Hi,
On Thu, May 9, 2019 at 12:08 PM Rob Clark <robdclark@xxxxxxxxx> wrote:
> From: Rob Clark <robdclark@xxxxxxxxxxxx>
>
> This is unused on cheza. Delete the node to get rid of the reserved-
> memory section, and to avoid the driver from attempting to load a zap
> shader that doesn't exist every time it powers up the GPU.
>
> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
> ---
> arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi | 2 ++
> arch/arm64/boot/dts/qcom/sdm845.dtsi | 2 +-
nit: up to Bjorn / Andy, but personally I'd put cheza and non-cheza
changes in two patches.
> 2 files changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi b/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi
> index 8ccbe246dff4..28c28517b21a 100644
> --- a/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi
> +++ b/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi
> @@ -175,6 +175,8 @@
> /delete-node/ &venus_mem;
> /delete-node/ &cdsp_mem;
> /delete-node/ &cdsp_pas;
> +/delete-node/ &zap_shader;
nit: I'd probably move the delete of the zap shader to a slightly
different place just because the rest of the lines here are deleting
reserved memory regions.
Other than nits this seems OK to me. Not that I know anything about
the zap shader or why a zap shader wouldn't be appropriate for cheza.
-Doug