[PATCH 2/5] debugobjects: Percpu pool lookahead freeing/allocation

From: Waiman Long
Date: Mon May 20 2019 - 10:17:41 EST


Most workloads will allocate a bunch of memory objects, work on them
and then freeing all or most of them. So just having a percpu free pool
may not reduce the pool_lock contention significantly if large number
of objects are being used.

To help those situations, we are now doing lookahead allocation and
freeing of the debug objects into and out of the percpu free pool. This
will hopefully reduce the number of times the pool_lock needs to be
taken and hence its contention level.

Signed-off-by: Waiman Long <longman@xxxxxxxxxx>
---
lib/debugobjects.c | 69 +++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 65 insertions(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 8a235c9412dc..c30c9d308e9f 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -26,6 +26,7 @@
#define ODEBUG_POOL_SIZE 1024
#define ODEBUG_POOL_MIN_LEVEL 256
#define ODEBUG_POOL_PERCPU_SIZE 64
+#define ODEBUG_BATCH_SIZE 16

#define ODEBUG_CHUNK_SHIFT PAGE_SHIFT
#define ODEBUG_CHUNK_SIZE (1 << ODEBUG_CHUNK_SHIFT)
@@ -206,8 +207,8 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
struct debug_percpu_free *percpu_pool;
struct debug_obj *obj;

+ percpu_pool = this_cpu_ptr(&percpu_obj_pool);
if (likely(obj_cache)) {
- percpu_pool = this_cpu_ptr(&percpu_obj_pool);
obj = __alloc_object(&percpu_pool->free_objs);
if (obj) {
percpu_pool->obj_free--;
@@ -219,10 +220,31 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
obj = __alloc_object(&obj_pool);
if (obj) {
obj_pool_used++;
+ obj_pool_free--;
+
+ /*
+ * Looking ahead, allocate one batch of debug objects and
+ * put them into the percpu free pool.
+ */
+ if (likely(obj_cache)) {
+ int i;
+ struct debug_obj *obj2;
+
+ for (i = 0; i < ODEBUG_BATCH_SIZE; i++) {
+ obj2 = __alloc_object(&obj_pool);
+ if (!obj2)
+ break;
+ hlist_add_head(&obj2->node,
+ &percpu_pool->free_objs);
+ percpu_pool->obj_free++;
+ obj_pool_used++;
+ obj_pool_free--;
+ }
+ }
+
if (obj_pool_used > obj_pool_max_used)
obj_pool_max_used = obj_pool_used;

- obj_pool_free--;
if (obj_pool_free < obj_pool_min_free)
obj_pool_min_free = obj_pool_free;
}
@@ -290,20 +312,37 @@ static bool __free_object(struct debug_obj *obj)
{
unsigned long flags;
bool work;
+ int lookahead_count = 0;
+ struct debug_obj *objs[ODEBUG_BATCH_SIZE];
struct debug_percpu_free *percpu_pool;

local_irq_save(flags);
+ if (!obj_cache)
+ goto free_to_obj_pool;
+
/*
* Try to free it into the percpu pool first.
*/
percpu_pool = this_cpu_ptr(&percpu_obj_pool);
- if (obj_cache && percpu_pool->obj_free < ODEBUG_POOL_PERCPU_SIZE) {
+ if (percpu_pool->obj_free < ODEBUG_POOL_PERCPU_SIZE) {
hlist_add_head(&obj->node, &percpu_pool->free_objs);
percpu_pool->obj_free++;
local_irq_restore(flags);
return false;
}

+ /*
+ * As the percpu pool is full, look ahead and pull out a batch
+ * of objects from the percpu pool and free them as well.
+ */
+ for (; lookahead_count < ODEBUG_BATCH_SIZE; lookahead_count++) {
+ objs[lookahead_count] = __alloc_object(&percpu_pool->free_objs);
+ if (!objs[lookahead_count])
+ break;
+ percpu_pool->obj_free--;
+ }
+
+free_to_obj_pool:
raw_spin_lock(&pool_lock);
work = (obj_pool_free > debug_objects_pool_size) && obj_cache;
obj_pool_used--;
@@ -311,9 +350,23 @@ static bool __free_object(struct debug_obj *obj)
if (work) {
obj_nr_tofree++;
hlist_add_head(&obj->node, &obj_to_free);
+ if (lookahead_count) {
+ obj_nr_tofree += lookahead_count;
+ obj_pool_used -= lookahead_count;
+ while (lookahead_count)
+ hlist_add_head(&objs[--lookahead_count]->node,
+ &obj_to_free);
+ }
} else {
obj_pool_free++;
hlist_add_head(&obj->node, &obj_pool);
+ if (lookahead_count) {
+ obj_pool_free += lookahead_count;
+ obj_pool_used -= lookahead_count;
+ while (lookahead_count)
+ hlist_add_head(&objs[--lookahead_count]->node,
+ &obj_pool);
+ }
}
raw_spin_unlock(&pool_lock);
local_irq_restore(flags);
@@ -1238,7 +1291,7 @@ static int __init debug_objects_replace_static_objects(void)
*/
void __init debug_objects_mem_init(void)
{
- int cpu;
+ int cpu, extras;

if (!debug_objects_enabled)
return;
@@ -1263,4 +1316,12 @@ void __init debug_objects_mem_init(void)
pr_warn("out of memory.\n");
} else
debug_objects_selftest();
+
+ /*
+ * Increase the thresholds for allocating and freeing objects
+ * according to the number of possible CPUs available in the system.
+ */
+ extras = num_possible_cpus() * ODEBUG_BATCH_SIZE;
+ debug_objects_pool_size += extras;
+ debug_objects_pool_min_level += extras;
}
--
2.18.1