[PATCH 5.0 159/346] drm/msm: dpu: Dont set frame_busy_mask for async updates

From: Greg Kroah-Hartman
Date: Thu May 30 2019 - 00:30:28 EST


[ Upstream commit f98baa3109cea46083d2361ab14a0207d1b1bd16 ]

The frame_busy mask is used in frame_done event handling, which is not
invoked for async commits. So an async commit will leave the
frame_busy mask populated after it completes and future commits will start
with the busy mask incorrect.

This showed up on disable after cursor move. I was hitting the "this should
not happen" comment in the frame event worker since frame_busy was set,
we queued the event, but there were no frames pending (since async
also doesn't set that).

Reviewed-by: Fritz Koenig <frkoenig@xxxxxxxxxx>
Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx>
Link: https://patchwork.freedesktop.org/patch/msgid/20190130163220.138637-1-sean@xxxxxxxxxx
Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
---
drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
index 57ac94d80bde1..1aea0fc894b26 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
@@ -1561,8 +1561,14 @@ static void _dpu_encoder_kickoff_phys(struct dpu_encoder_virt *dpu_enc,
if (!ctl)
continue;

- if (phys->split_role != ENC_ROLE_SLAVE)
+ /*
+ * This is cleared in frame_done worker, which isn't invoked
+ * for async commits. So don't set this for async, since it'll
+ * roll over to the next commit.
+ */
+ if (!async && phys->split_role != ENC_ROLE_SLAVE)
set_bit(i, dpu_enc->frame_busy_mask);
+
if (!phys->ops.needs_single_flush ||
!phys->ops.needs_single_flush(phys))
_dpu_encoder_trigger_flush(&dpu_enc->base, phys, 0x0,
--
2.20.1