Re: [PATCH 6/7] media: cedrus: Add infra for extra buffers connected to capture buffers

From: Paul Kocialkowski
Date: Wed Jun 05 2019 - 17:14:29 EST


Hi,

Le lundi 03 juin 2019 Ã 17:48 +0200, Jernej Åkrabec a Ãcrit :
> Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard napisal(a):
> > Hi,
> >
> > On Thu, May 30, 2019 at 11:15:15PM +0200, Jernej Skrabec wrote:
> > > H264 and HEVC engines need additional buffers for each capture buffer.
> > > H264 engine has this currently solved by allocating fixed size pool,
> > > which is not ideal. Most of the time pool size is much bigger than it
> > > needs to be.
> > >
> > > Ideally, extra buffer should be allocated at buffer initialization, but
> > > that's not efficient. It's size in H264 depends on flags set in SPS, but
> > > that information is not available in buffer init callback.
> > >
> > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx>
> > > ---
> > >
> > > drivers/staging/media/sunxi/cedrus/cedrus.h | 4 ++++
> > > .../staging/media/sunxi/cedrus/cedrus_video.c | 19 +++++++++++++++++++
> > > 2 files changed, 23 insertions(+)
> > >
> > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h
> > > b/drivers/staging/media/sunxi/cedrus/cedrus.h index
> > > d8e6777e5e27..16c1bdfd243a 100644
> > > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h
> > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h
> > > @@ -81,6 +81,10 @@ struct cedrus_run {
> > >
> > > struct cedrus_buffer {
> > >
> > > struct v4l2_m2m_buffer m2m_buf;
> > >
> > > + void *extra_buf;
> > > + dma_addr_t extra_buf_dma;
> > > + ssize_t extra_buf_size;
> > > +
> > >
> > > union {
> > >
> > > struct {
> > >
> > > unsigned int position;
> > >
> > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > > b/drivers/staging/media/sunxi/cedrus/cedrus_video.c index
> > > 681dfe3367a6..d756e0e69634 100644
> > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > > @@ -411,6 +411,24 @@ static void cedrus_queue_cleanup(struct vb2_queue
> > > *vq, u32 state)>
> > > }
> > >
> > > }
> > >
> > > +static void cedrus_buf_cleanup(struct vb2_buffer *vb)
> > > +{
> > > + struct vb2_queue *vq = vb->vb2_queue;
> > > +
> > > + if (!V4L2_TYPE_IS_OUTPUT(vq->type)) {
> > > + struct cedrus_ctx *ctx = vb2_get_drv_priv(vq);
> > > + struct cedrus_buffer *cedrus_buf;
> > > +
> > > + cedrus_buf = vb2_to_cedrus_buffer(vq->bufs[vb->index]);
> > > +
> > > + if (cedrus_buf->extra_buf_size)
> > > + dma_free_coherent(ctx->dev->dev,
> > > + cedrus_buf-
> > extra_buf_size,
> > > + cedrus_buf-
> > extra_buf,
> > > + cedrus_buf-
> > extra_buf_dma);
> > > + }
> > > +}
> > > +
> >
> > I'm really not a fan of allocating something somewhere, and freeing it
> > somewhere else. Making sure you don't leak something is hard enough to
> > not have some non-trivial allocation scheme.
>
> Ok, what about introducing two new optional methods in engine callbacks,
> buffer_init and buffer_destroy, which would be called from cedrus_buf_init() and
> cedrus_buf_cleanup(), respectively. That way all (de)allocation logic stays
> within the same engine.

I'm thinking that we should have v4l2-framework-level per-codec helpers
to provide ops for these kinds of things, since they tend be quite
common across decoders.

Cheers,

Paul