Re: [PATCH 01/20] Input: iforce - remove "being used" silliness

From: Tim Schumacher
Date: Wed Jun 12 2019 - 10:48:42 EST


On 19.09.18 19:10, Dmitry Torokhov wrote:
> On Wed, Sep 19, 2018 at 04:51:26PM +0200, Tim Schumacher wrote:
>> On 18.09.18 02:47, Dmitry Torokhov wrote:
>>> The kernel is supposed to handle multiple devices, static flags
>>> in packet handling code will never work.
>>>
>>> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
>>> ---
>>>
>>> This is a random assortment of iforce patches that I made a few weeks back.
>>>
>>> Tim, I do not have hardware, so I was bound to screw it up, but if you
>>> have some time I'd appreciate if you try them out (and if I indeed broke
>>> things if you could identify issues that would be even more awesome).
>>>
>>> Thanks!
>>>
>> Hello Dmitry,
>>
>> I tested those patches and I didn't find any obvious issues. The basic functions
>> do work (i.e. buttons and axes, don't have a HAT so I can't test that), force
>> feedback seems to work to the extent it was before (I only have fftest though,
>> no games that support force feedback). I'll go through a few more applications
>> and see if anything not obvious is broken.
>>
>
> Thank you for taking a look.
>
>> Unfortunately, I only have that one wheel and I can only test USB connections
>> at the moment (unless I find a proper serial adaptor, but I'm not sure if that
>> would even work).
>>
>> Are those patches planned to go into 4.19 or are they intended to be merged in
>> the next development cycle?
>
> Definitely not 4.19. Could be 4.20 or 4.21...
>
> Thanks.
>

Hello Dmitry,

as a followup to the last E-Mail I sent about this topic, the complete chain
of patches has been in my personal tree since September of 2018 and there
have been no issues so far as well. I tested a few more games and utilities,
and I was able to test with multiple wheels simultaneously as well.

In the end it's still your decision, but imo those patches should be fine
to pull in.

Tim