[PATCH 5.1 095/115] drm/vmwgfx: integer underflow in vmw_cmd_dx_set_shader() leading to an invalid read
From: Greg Kroah-Hartman
Date: Mon Jun 17 2019 - 17:39:53 EST
From: Murray McAllister <murray.mcallister@xxxxxxxxx>
commit 5ed7f4b5eca11c3c69e7c8b53e4321812bc1ee1e upstream.
If SVGA_3D_CMD_DX_SET_SHADER is called with a shader ID
of SVGA3D_INVALID_ID, and a shader type of
SVGA3D_SHADERTYPE_INVALID, the calculated binding.shader_slot
will be 4294967295, leading to an out-of-bounds read in vmw_binding_loc()
when the offset is calculated.
Cc: <stable@xxxxxxxxxxxxxxx>
Fixes: d80efd5cb3de ("drm/vmwgfx: Initial DX support")
Signed-off-by: Murray McAllister <murray.mcallister@xxxxxxxxx>
Reviewed-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -2351,7 +2351,8 @@ static int vmw_cmd_dx_set_shader(struct
cmd = container_of(header, typeof(*cmd), header);
- if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
+ if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX ||
+ cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
DRM_ERROR("Illegal shader type %u.\n",
(unsigned) cmd->body.type);
return -EINVAL;