Re: [PATCH] nfsd4: fix a deadlock on state owner replay mutex
From: bfields@xxxxxxxxxxxx
Date: Tue Jul 09 2019 - 20:03:18 EST
On Thu, Jun 27, 2019 at 06:30:27PM +0000, éä wrote:
> from: Huang Le <huangle1@xxxxxx>
>
> In move_to_close_lru(), which only be called on path of nfsd4 CLOSE op,
> the code could wait for its stid ref count drop to 2 while holding its
> state owner replay mutex. However, the other stid ref holder (normally
> a parallel CLOSE op) that move_to_close_lru() is waiting for might be
> accquiring the same replay mutex.
>
> This patch fix the issue by clearing the replay owner before waiting, and
> assign it back after then.
I don't understand why that's safe. Maybe it is, but I don't understand
yet. If we take the mutex, bump the seqid, drop the mutex, someone else
comes in and bumps the seqid again, then we reacquire the mutex... what
happens?
--b.
>
> Signed-off-by: Huang Le <huangle1@xxxxxx>
> ---
>
> I guess we should cc this patch to stable tree, since a malicious client
> could craft parallel CLOSE ops to put all nfsd tasks in D state shortly.
>
> diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c
> index 618e660..5f6a48f 100644
> --- a/fs/nfsd/nfs4state.c
> +++ b/fs/nfsd/nfs4state.c
> @@ -3829,12 +3829,12 @@ static void nfs4_free_openowner(struct nfs4_stateowner *so)
> * them before returning however.
> */
> static void
> -move_to_close_lru(struct nfs4_ol_stateid *s, struct net *net)
> +move_to_close_lru(struct nfsd4_compound_state *cstate, struct nfs4_ol_stateid *s,
> + struct net *net)
> {
> struct nfs4_ol_stateid *last;
> struct nfs4_openowner *oo = openowner(s->st_stateowner);
> - struct nfsd_net *nn = net_generic(s->st_stid.sc_client->net,
> - nfsd_net_id);
> + struct nfsd_net *nn = net_generic(net, nfsd_net_id);
>
> dprintk("NFSD: move_to_close_lru nfs4_openowner %p\n", oo);
>
> @@ -3846,8 +3846,19 @@ static void nfs4_free_openowner(struct nfs4_stateowner *so)
> * Wait for the refcount to drop to 2. Since it has been unhashed,
> * there should be no danger of the refcount going back up again at
> * this point.
> + *
> + * Before waiting, we clear cstate->replay_owner to release its
> + * so_replay.rp_mutex, since other reference holder might be accquiring
> + * the same mutex before they could drop the references. The replay_owner
> + * can be assigned back safely after they done their jobs.
> */
> - wait_event(close_wq, refcount_read(&s->st_stid.sc_count) == 2);
> + if (refcount_read(&s->st_stid.sc_count) != 2) {
> + struct nfs4_stateowner *so = cstate->replay_owner;
> +
> + nfsd4_cstate_clear_replay(cstate);
> + wait_event(close_wq, refcount_read(&s->st_stid.sc_count) == 2);
> + nfsd4_cstate_assign_replay(cstate, so);
> + }
>
> release_all_access(s);
> if (s->st_stid.sc_file) {
> @@ -5531,7 +5542,8 @@ static inline void nfs4_stateid_downgrade(struct nfs4_ol_stateid *stp, u32 to_ac
> return status;
> }
>
> -static void nfsd4_close_open_stateid(struct nfs4_ol_stateid *s)
> +static void nfsd4_close_open_stateid(struct nfsd4_compound_state *cstate,
> + struct nfs4_ol_stateid *s)
> {
> struct nfs4_client *clp = s->st_stid.sc_client;
> bool unhashed;
> @@ -5549,7 +5561,7 @@ static void nfsd4_close_open_stateid(struct nfs4_ol_stateid *s)
> spin_unlock(&clp->cl_lock);
> free_ol_stateid_reaplist(&reaplist);
> if (unhashed)
> - move_to_close_lru(s, clp->net);
> + move_to_close_lru(cstate, s, clp->net);
> }
> }
>
> @@ -5587,7 +5599,7 @@ static void nfsd4_close_open_stateid(struct nfs4_ol_stateid *s)
> */
> nfs4_inc_and_copy_stateid(&close->cl_stateid, &stp->st_stid);
>
> - nfsd4_close_open_stateid(stp);
> + nfsd4_close_open_stateid(cstate, stp);
> mutex_unlock(&stp->st_mutex);
>
> /* v4.1+ suggests that we send a special stateid in here, since the