Re: [PATCH v2] drm/virtio: make resource id workaround runtime switchable.

From: Chia-I Wu
Date: Mon Aug 26 2019 - 18:06:21 EST


On Thu, Aug 22, 2019 at 3:26 AM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote:
>
> Also update the comment with a reference to the virglrenderer fix.
>
> Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx>
Reviewed-by: Chia-I Wu <olvaffe@xxxxxxxxx>
> ---
> drivers/gpu/drm/virtio/virtgpu_object.c | 44 ++++++++++++++-----------
> 1 file changed, 24 insertions(+), 20 deletions(-)
>
> diff --git a/drivers/gpu/drm/virtio/virtgpu_object.c b/drivers/gpu/drm/virtio/virtgpu_object.c
> index b2da31310d24..e98aaa00578d 100644
> --- a/drivers/gpu/drm/virtio/virtgpu_object.c
> +++ b/drivers/gpu/drm/virtio/virtgpu_object.c
> @@ -27,34 +27,38 @@
>
> #include "virtgpu_drv.h"
>
> +static int virtio_gpu_virglrenderer_workaround = 1;
> +module_param_named(virglhack, virtio_gpu_virglrenderer_workaround, int, 0400);
> +
> static int virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
> uint32_t *resid)
> {
> -#if 0
> - int handle = ida_alloc(&vgdev->resource_ida, GFP_KERNEL);
> -
> - if (handle < 0)
> - return handle;
> -#else
> - static int handle;
> -
> - /*
> - * FIXME: dirty hack to avoid re-using IDs, virglrenderer
> - * can't deal with that. Needs fixing in virglrenderer, also
> - * should figure a better way to handle that in the guest.
> - */
> - handle++;
> -#endif
> -
> - *resid = handle + 1;
> + if (virtio_gpu_virglrenderer_workaround) {
> + /*
> + * Hack to avoid re-using resource IDs.
> + *
> + * virglrenderer versions up to (and including) 0.7.0
> + * can't deal with that. virglrenderer commit
> + * "f91a9dd35715 Fix unlinking resources from hash
> + * table." (Feb 2019) fixes the bug.
> + */
> + static int handle;
> + handle++;
> + *resid = handle + 1;
> + } else {
> + int handle = ida_alloc(&vgdev->resource_ida, GFP_KERNEL);
> + if (handle < 0)
> + return handle;
> + *resid = handle + 1;
> + }
> return 0;
> }
>
> static void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
> {
> -#if 0
> - ida_free(&vgdev->resource_ida, id - 1);
> -#endif
> + if (!virtio_gpu_virglrenderer_workaround) {
> + ida_free(&vgdev->resource_ida, id - 1);
> + }
> }
>
> static void virtio_gpu_ttm_bo_destroy(struct ttm_buffer_object *tbo)
> --
> 2.18.1
>
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