Re: [PATCH v2 1/3] software node: implement reference properties
From: Andy Shevchenko
Date: Sat Sep 07 2019 - 12:08:25 EST
On Fri, Sep 06, 2019 at 03:26:09PM -0700, Dmitry Torokhov wrote:
> It is possible to store references to software nodes in the same fashion as
> other static properties, so that users do not need to define separate
> structures:
>
> static const struct software_node gpio_bank_b_node = {
> .name = "B",
> };
>
> static const struct property_entry simone_key_enter_props[] = {
> PROPERTY_ENTRY_U32("linux,code", KEY_ENTER),
> PROPERTY_ENTRY_STRING("label", "enter"),
> PROPERTY_ENTRY_REF("gpios", &gpio_bank_b_node, 123, GPIO_ACTIVE_LOW),
> { }
> };
>
Thanks for an update, my comments below.
> + } else if (src->type == DEV_PROP_REF) {
> + /* All reference properties must be arrays */
> + return -EINVAL;
Hmm... What about to duplicate pointer under value union and use is_array to
distinguish which one to use? Because...
> @@ -240,6 +254,7 @@ struct property_entry {
> const u32 *u32_data;
> const u64 *u64_data;
> const char * const *str;
> + const struct software_node_ref_args *ref;
> } pointer;
> +#define PROPERTY_ENTRY_REF(_name_, _ref_, ...) \
> +(struct property_entry) { \
> + .name = _name_, \
> + .length = sizeof(struct software_node_ref_args), \
Is it correct?
> + .type = DEV_PROP_REF, \
> + .is_array = true, \
I really don't like this "cheating".
> + .type = DEV_PROP_REF, \
> + .pointer.ref = &(const struct software_node_ref_args) { \
> + .node = _ref_, \
> + .nargs = ARRAY_SIZE(((u64[]){ 0, ##__VA_ARGS__ })) - 1, \
Seems like you can drop pair of parentheses.
> + .args = { __VA_ARGS__ }, \
> + }, \
> +}
--
With Best Regards,
Andy Shevchenko