On Mon, Sep 30, 2019 at 5:01 PM Guenter Roeck <linux@xxxxxxxxxxxx> wrote:Yes
Again, I fail to understand why waiting for a multiple of 20 seconds
under any circumstances would make any sense. Maybe the idea was
to divide us by 1000 before entering the second loop ?
Yes, that's very clearly a mistake of mine.
Looking into the code, there is no need to use udelay() in the first
place. It should be possible to replace the longer waits with
usleep_range(). Something like
if (us < some_low_value) // eg. 0x80
delay(us)
Did you mean udelay here?
else
usleep_range(us, us * 2);
should do, and at the same time prevent the system from turning
into a space heater.
The issue would persist with the above if udelay remains in a loop
that gets fully unrolled. That's while I "peel" the loop into two
loops over different ranges with different bodies.
I think I should iterate in the first loop until the number of `us` is
greater than 1000 (us per ms)(which is less of a magical constant and
doesn't expose internal implementation details of udelay), then start
the second loop (dividing us by 1000). What do you think, Guenter?