Re: [PATCH] iommu/arm-smmu: avoid pathological RPM behaviour for unmaps

From: Will Deacon
Date: Fri Nov 01 2019 - 12:28:32 EST


On Thu, Oct 31, 2019 at 02:31:02PM -0700, Rob Clark wrote:
> From: Rob Clark <robdclark@xxxxxxxxxxxx>
>
> When games, browser, or anything using a lot of GPU buffers exits, there
> can be many hundreds or thousands of buffers to unmap and free. If the
> GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
> for each buffer, resulting 5-10 seconds worth of reprogramming the
> context bank (arm_smmu_write_context_bank()/arm_smmu_write_s2cr()/etc).
> To the user it would appear that the system just locked up.
>
> A simple solution is to use pm_runtime_put_autosuspend() instead, so we
> don't immediately suspend the SMMU device.
>
> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
> ---
> drivers/iommu/arm-smmu.c | 16 +++++++++++++++-
> 1 file changed, 15 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/iommu/arm-smmu.c b/drivers/iommu/arm-smmu.c
> index 7c503a6bc585..5abc0d210d90 100644
> --- a/drivers/iommu/arm-smmu.c
> +++ b/drivers/iommu/arm-smmu.c
> @@ -122,7 +122,7 @@ static inline int arm_smmu_rpm_get(struct arm_smmu_device *smmu)
> static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
> {
> if (pm_runtime_enabled(smmu->dev))
> - pm_runtime_put(smmu->dev);
> + pm_runtime_put_autosuspend(smmu->dev);
> }
>
> static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
> @@ -1154,6 +1154,20 @@ static int arm_smmu_attach_dev(struct iommu_domain *domain, struct device *dev)
> /* Looks ok, so add the device to the domain */
> ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
>
> + /*
> + * Setup an autosuspend delay to avoid bouncing runpm state.
> + * Otherwise, if a driver for a suspendend consumer device

I fixed this typo and applied with Robin's reviewed-by from before.

Will